OPS 7v7 SPRING SHOOTOUT RULES AND REGULATIONS
1.     FIELD DIMENSIONS
- 40 yards in length – 40, 25 & 10 are the first down lines

- Between 145’ - 160’ in width

- Field hash marks are of high school dimensions

- Two fields will be utilized – one turf field and one natural grass field. Both are lined and marked accordingly.

TEAM MEMBERS

- Each team has a maximum of 24 players.  Players will not be accepted into the event as individuals.  All players must be a part of a team.

- Teams are REQUIRED to utilize an offensive center. The center is NOT an eligible receiver.

- The center will be responsible for setting or re-positioning the football at the line of scrimmage.

AGE REQUIREMENTS

- Players must be 18 years old or younger

- Seniors may play as long as they have not signed a National Letter of Intent (NLI) OR a Name Image Likeness (NIL) deal

- Seniors who graduated and have started college are not eligible.

COACHES

- Each team has a maximum of 3 coaches. Coaches will be allowed on the sidelines only during games.

- One offensive coach may be in the huddle with players between plays but must stand behind and aside the play to avoid interference.

- Defensive coaches are not allowed on the field at any time.

OFFICIALS

- Each game will have a minimum of two (2) IHSAA-sanctioned officials. Positions are referee/field judge and back judge.

- One official will be responsible for play clock, the other will be responsible for score.

- Each game will have a FIELD MANAGER to assist with issues that arise. The field manager will also be responsible for updating the flip scoreboard, which will placed on each field at the 50-yard line.

- All officials calls are FINAL. OPS will NOT overturn or challenge any rulings by officials.

- Any issues with the score MUST be brought to the attention of the officials and OPS field manager at the time they arise, NOT at the end of the game.

GAME TIMES

- Teams must be on site and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more they will forfeit the game.

- Games are played with a 22-minute running clock. Game time will be displayed on the scoreboard and WILL NOT stop. If there is an issue that arises, such as injury, the officials will keep the time lost and add it to the time remaining. The added time will be made clear to both teams.

- Play clock is set at 25 seconds.

- Teams are allowed one 30-second timeout per game. This WILL NOT stop the game clock but will reset the play clock.

OVERTIME

- In POOL PLAY, each team will be given one play from the 40-yard line. Longest gain from scrimmage is award 3 points and the win.

- In BRACKET PLAY, teams will each get one possession from the 10-yard line with three downs to attempt to score. On conversions, teams may elect to go for 1 from the 3-yard line or for two from the 10-yard line.

- Beginning in the third overtime, teams are REQUIRED to go for two.

- Overtime periods are not timed.

- Each team is awarded one timeout during overtime period.

SCORING

- Six (6) points for a touchdown

- One (1) point for a PAT from 3-yard line

- Two (2) points for a PAT from 10 yard line

- Three (3) Points for Interception  (no runbacks or “pick 6” for safety reasons)

- NO points awarded for defensive stops.

- Turnover on a PAT is a dead ball

- Official score will be kept by referee AND field manager and be displayed on flip scoreboard.

PENALTIES

Offense

- Offside = Loss of Down

- Delay of Game = Loss of Down

- Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.

- Pass interference = 5-yard penalty and loss of down

- No penalty may be assessed in excess of the 40-yard line. If a penalty would move the offense beyond the 40-yard line, the offensive team shall be charged with a loss of down.

- If the referee sees that the clock has exceeded 4 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed. NOTE: Officials WILL be counting 4 seconds verbally on all fields.

- Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty.

Defense

- Offside = 5-yard penalty

- Defensive Holding = 5-yard penalty

- Defensive pass interference = spot foul (1st down at the spot).

- If defensive pass interference occurs in the end zone, it will result in a first down at the 1-yard line.

- Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.

- Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).

NOTE: Officials will be directed to call games with the same attention to detail as they would on Friday nights. NO taunting or unsportsmanlike behavior will be tolerated.

If you cannot get away with it on the field on Fridays, you will not get away with it at an OPS 7v7 event, period.

TURNOVERS/DEAD BALLS

- Receiver is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player CAN AND WILL be expelled from event if ruled unsportsmanlike & flagrant).

- Fumbles that hit the ground are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4 second count remains in effect on snaps.

- The QB is allowed 4 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4 seconds, the play continues. Play is blown dead after 4 seconds.

- Interceptions may not be returned – 3 points are awarded on interception.

- The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. No 4th downs. (3) downs in all zones.

APPEALS

- There will be NO unsportsmanlike behavior tolerated when it comes to coaches, players or fans arguing a call, either with officials, team managers or any OPS event staff. Coaches may discuss calls and the score in an adult manner with officials, but will carry themselves in a mature and respectable manner.

ADDITIONAL RULES

-  Pool Play – Team sides must be chosen prior to opening possession.  

- Bracket Play - Higher seed gets choice of offense/defense for opening possession

- Ball always placed in the middle of the field at the 40-yard line. Offense has choice of hash once off of the 40-yard line.

- No kicking or punting

- NO running plays

- No laterals

- All offensive formations must be legal sets. Receivers’ alignment should respect the tackle box.

- No blocking.

BEHAVIOR

- Teams and programs competing in OPS events will be held to the highest standard of Optimum Performance Sports and Lutheran Health Network. All attendees are subject to disciplinary action and expulsion from the event and the facility based on their behavior.

- No taunting or trash talking permitted. Teams will be accessed an immediate penalty if either takes place. Celebrate with YOUR team, NOT in the face of the opponent.

- Any singular player, coach or fan that involves himself/herself in a fight or physical altercation of any kind will be removed from the event and the facility.

- Any team or group that involves itself collectively in a fight or physical altercation of any kind will be immediately dismissed from the event. That team will be no longer be welcome at future OPS 7v7 events.

TIEBREAKERS

- If two teams are tied at the end of pool play, the tiebreaker is head-to-head records.

- If three or more teams are tied at the end of pool play, the following criteria will be used to determine winners:

- Head-to-head records

- Points allowed

- Points scored

- Coin flip

Questions? Concerns? Contact Justin Kenny at (260) 580-1082 or skenny@lhn.net