Field Dimensions:
Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.  Field width will be regulation width (53 and 1/3 yds.)

Starting Each Game:
1.  Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line with their choice of hash.
2. A whistle will begin each game.
3. Each game last 25 minutes with running clock (Overtime in Pool Play).
4. Officials will declare when the clock is under 2 minutes
5. The clock never stops.
6. A whistle will end each game.
7. The referees will keep the official score and time on the field for each game.
8. Mouth pieces must be worn at all times by all players except the QB. If a player does not have a mouth piece they cannot participate until they do. Soft helmets are NOT mandatory.  If a helmet is worn it must be fully fastened for every play. Players will be given one (1) warning to strap up helmet during play. Second warning will result in player being asked to leave field till proper headgear and mouth guard are in use.  

Moving the Ball:
1. Offense always starts on +40 yard line with the ball in the middle of the field. Teams must lineup in legal football formation.
2. All snaps at the +40 yard line must be off the QB-TEE (No Shotgun). Upon gaining a yard or more QB may take a shotgun off QB-TEE.
3. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines.
4. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
5. The first person to control the football off of the QB-Tee is the QB. The QB is never eligible to run. The second person to touch the ball after the QB can never pass (No Double Passes).
6. NO RUN PLAYS ALLOWED. No toss passes, reverses or hook and ladder.
7. Defensive players cannot cross the line
8. Quarterback can NEVER run the ball.
9. The offense can choose to automatically receive 1 point, or go for 2 points from the 10-yard line.
10.  The new LOS is determined by where THE BALL is when the ball carrier is tagged by the defender.

Coaching your Team:
1. There will be one offensive coach allowed on the field at any time.
2. The coach must be position behind the offensive huddle.
3. Coaches are not allowed to challenge any official ruling on judgement calls.  If a ruling from the rule book is wrong, the coach may request a tournament manager come to the field to enforce the rule correctly.
4. Remaining team coaches can work from the sidelines.
5. NO defensive coaches allowed on the field.
6. Coaches will be given 1 sideline warning during play. Second warning will result in a 10 yard penalty or half the distance to the goal. Third warning will result in coaches ejection.
7. Any form of cheating qualifies for automatic team disqualification at the tournament.

(Coaches/Players/Fans on the sideline CANNOT advance past the 10 yard line. ALL must remain within the designated "coaches box" which is from the 40 yard line to the 10 yard line on each sideline)

Special Rules:
1. NO blocking.

2. Face guarding IS allowed as long as the defender doesn't impede the receiver's path to the football.

3. Blocking will result in a loss of down, return to previous spot.

4. Ball carrier is legally down when touched below the neck with one hand. A defender may leave his feet to make a tag. Offensive player can leave his feet as well.

5. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.

6. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.

7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.

8. Defensive pass interference will result in a 15-yard penalty (OR Half the distance to the goal line inside the 30) and an automatic first down. Defensive holding will result in a 10-yard penalty (OR Half the distance to the goal line inside the 20) and repeat of the down.

9. Offensive pass interference will result in a return to the previous spot plus a loss of down.  Loss of down example: Offensive Pass interference occurs on 1st down.  The ball will be marked back at the original LOS and it will now be 2nd down.

10. QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.


12.  An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30 yard line.  The INTERCEPTING team will receive 1 point for making the interception. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

13. Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on defense on the next opponent's offensive drive/possession.  The opposing offense will start with the ball on the 25 yd. line. If on an extra point the team will be penalized 15 yards on defense and the extra point will still count, if successful on the 2 point try.

14. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.

15. When a team scores, the defensive team (now on offense) has to carry the tee back to the 40 yd. line.  Once the ball is placed on the tee, the ref will give the defense 5 seconds to get set.  The offense has to give the defense "sufficient time" to get set.  The defense can't delay the game in order to get set.  If this is the case at the end of the game, the defense will be called for delay of game and the offense will be awarded 1 final play.  

16.  The offense (wide receivers, TE) has to line up outside of the tackle box, and one receiver has to be on the line on each side of the QB-Tee.

Fighting will not be tolerated! If a player throws a punch, he is ejected immediately and can NOT return to the game. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot returned. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. The RZ 7v7 staff has the right in extreme cases to throw out players and teams out of the tournament. And they will have to leave the complex immediately. A referee can also give a 15 yard unsportsman penalty.



1. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team (Declared by Ref) calling the toss. The winner will choose to be on either offense or defense.

We will then go to the traditional "Longest Completion"

4A. Teams will toss the coin and winner will declare to start on either offense or defense.

4B. Each team will get 1 attempt on offense, with the team that gets the longest completion being awarded 1 point and the overtime victory!

4C.  If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense.

4D.  This format will be repeated until there is a clear winner is declared.

4E.  If the 1st offensive team makes a completion, the referee will place a marker in the middle of the field indicating where the line to gain is located.

This tiebreaker format will be used in all games Bracket/Elimination games!

1. All teams will be seeded in the bracket based on POOL PLAY win/loss/tie record during POOL PLAY schedule.
2. All teams will play minimum of 4 games during event.

1. Head to head Competition.

1. Record
2. Point Differential...Total Points For minus total Points Against
3. Total Points Scored

1. Offensive touchdown 7 = points. (EXCEPTION: If a team elects to go for 2 points, attempt will be from the 10 yard line. If they score, they get 8 points, if they miss they only get 6 points.)

2. Interception = 1 point to intercepting team.
3. Tiebreaker victory = 1 point (If determined in OT by "Longest Yard")

PENALTIES: (Loss of down example: If offensive penalty occurs on 2nd down, it will then become 3rd down.  If offensive penalty occurs on 3rd down, it will then be a turnover on downs)
Offensive Penalties / Assessed / Result
False start/Illegal motion Line of Scrimmage / Loss of Down
Delay of Game Line of Scrimmage / Loss of Down
Blocking Line of Scrimmage / Loss of Down
Fumbles Dead Ball (offense retains possession at the spot)
Pass Interference / Line of Scrimmage / Loss of Down
Unnecessary Roughness / 15 Yards / LOS Loss of Down
Illegal Play / 5 Yards / Loss of Down
Un-sportsman / 15 Yards / Loss of Down

Defense Penalties / Assessed / Result
Encroachment/ Neutral zone 5 yards Repeat Down                  Defensive Holding / 10 yards from previous spot
Pass Interference / 15 yards from previous spot results in automatic 1st down
Unnecessary Roughness / 15 Yards Line of Scrimmage
Illegal Play / 5 yards / First Down
Un-sportsman 15 Yards / First Down

AGE Requirements
High School Division
(2021 Players ARE ELIGIBLE this year due to Covid)

FRU (Freshman) Division
- This division is primarily intended for High school freshman and 8th graders. NO SO/JR/SR's PERIOD.

- This division is grade based and intended for current 7th & 8th graders. NO HIGH SCHOOL PLAYERS. PERIOD.

12U Division -11U Division
(Age Cutoff For These Divisions AUG 1ST 2020)

Player's birth certificate is required to participate in any 7v7 Championship Series events.  Player's need to have a birth certificate on site in case a team wants to challenge their age.

(HS - FRU - MS divisions can use current school ID for proof of grade)  Player's need to have a school ID to prove their current grade.