MDU

Round Robin [Event is Over]

About the Tournament

Date(s)
March 12, 2022
Location
Shiloh Park, Shiloh Park Circle, Brandon, MS, USA
Description

Round Robin rules 

 

Field Dimensions:

Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone.

 

Starting Each Game:

1. A coin toss will determine which team gets the ball first. That team will begin possession of the ball on the 40-yard line with their choice of hash.

2. A whistle will begin each game.

3. Each game lasts 25 minutes with a running clock (Overtime in Pool Play).

4. The official will declare when the clock is under 2 minutes

5. The clock never stops, with the exception of an injury or referee timeout.

6. A whistle will end each game.

7. The referees will keep the official score and time on the field for each game.

 

 

Moving the Ball:

1. Offense always starts on 40-yard line with their choice of the hash. After any change of possession.

2. All snaps at the 40-yard line must be off the QB-TEE (No Shotgun). Upon gaining a yard or more, QB may take a shotgun off QB-TEE.

3. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines.

4. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.

5. The first person to control the football off the QB-Tee is the QB. The QB is never eligible to run.

6. The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.

7. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB.

8. Quarterback can NEVER run the ball.

9. The offense can choose to automatically receive 1 point, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.

 

Coaching your Team:

1. There will be one offensive coach allowed on the field at any time and THREE (3) active athletes behind him only. (One warning then delay of game penalty)

2. The coach must be position behind the offensive huddle.

3. Coaches are not allowed to challenge any official ruling.

4. Remaining team coaches can work from the sidelines.

5. NO defensive coaches allowed on the field.

6. Coaches will be given 1 sideline warning during play. Second warning will result in a 10-yard penalty or half the distance to the goal. Third warning will result in coach’s ejection.

7. Any form of cheating qualifies for automatic team disqualification at the tournament!

 

Special Rules:

1. NO BLITZING ALLOWED in the ENTIRE game (INCLUDING overtime). If a team blitz’s, they will be penalized 15 yards, un-sportsman.

2. NO blocking.

3. Face guarding is allowed.

4. Blocking will result in a loss of down, return to the previous spot.

5. Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also.

6. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.

7. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.

8. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.

9. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.

10. Offensive pass interference will result in a return to the previous spot plus a loss of down.

11.QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.

12. An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30-yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

13. Excessive celebration is not allowed and will not be tolerated. At the discretion of the referee, if a team is penalized for excessively celebrating or clearing of the sideline, the result is an unsportsmanlike penalty and a loss of down.

14. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.

15. The offense (wide receivers) has to line up outside the tackle box, and one receiver has to be on the line on each side.

16. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and canNOT return to the game. If players are involved in pushing or shoving, they may be ejected immediately from the game at the referees’ discretion. If a second incident occurs with the same player(s), they will be ejected from the tournament in its entirety. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. The Major Drip staff has the right in extreme cases to eject players, coaches, teams, and by-standers of any tournament and they will have to leave the facility immediately. A referee can also give a 15-yard unsportsmanlike penalty.

 

Overtime/Tie Breaker:

1. Games in BRACKET PLAY (SINGLE-ELIMINATION) that end in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense.

2. Each team will have 2 plays from the QB-tee from the 10-yard line, choice of hash. If you score, you receive the standard 6 points.

3.If the offense scores, then they MUST choose to go for 1 point from the 5-yard line, or 2 points from the 10-yard line.

4. The opposing team gets the same opportunity to win.

5. If neither team scores or it still ends as a tie, we will flip the coin again then back to the standard longest passing yard from the 40-yard line. There is no running allowed in the longest yard situations.

6. The team with the most yards will be declared the winner of the tiebreaker and will add 1 point to the final score.

7. If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense.

8. This format will be repeated until there is a clear winner is declared.

9. This tiebreaker format will be used in SINGLE-ELIMINATION GAMES ONLY.

 

SHOOT-OUT BRACKET FORMAT:
1. All teams will be seeded in the bracket based on Day 1 win/loss and day 1 schedule

2. All teams will play minimum of 4 games during the event

 

BRACKET WINNER WILL BE DETERMINED BY:

1.Head to head Competition

 

AT LARGE TEAM WILL BE DETERMINED BY:

1.Record

2. Total points scored

3. Point differential total score minus total give up

 

POINT VALUES:

1. Offensive touchdown = 6 points. After the touchdown, the team MUST elect to go for 1 point from the 5-yard line or 2 points from the 10-yard line.

 

Penalties


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AGE DIVISIONS

5/6 Grade / 12U – Player must be in the current 6th grade or lower or be 12 years old or younger. Grade/Age verification using Zorts player card.

7/8 Grade / 14U – Player must be in the current 8th grade or lower or be 14 years old or younger. Grade/Age verification using Zorts player card.

Freshman / 15U – Player must be in the current 9th grade or lower or be 15 years old or younger. Grade/Age verification using Zorts player card.

High School / 18U – Player must be in the 11th grade or lower. NO SENIORS. Grade verification using Zorts player card.

High School Senior Division – Player’s in High School including CURRENT SENIORS. Grade verification using Zorts player card.

 

Sport
Boy's Football (7v7)
Divisions
  • 14u division
    • Min Players: 7
    • Max Players: 30
  • High school division
    • Min Players: 7
    • Max Players: 30

Media

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