Delta Classic 2026

Football (7v7) Tournament  -  April 19, 2026

About the Tournament

Date(s)
April 19, 2026
Location
Antioch Youth Sports Complex, Antioch, CA, USA

Description

The Delta Classic 2026

Girls Flag (7v7) Tournament

April 19th, 2026 

Antioch Youth Sports Complex

Antioch, CA

 

7v7 GIRLS FLAG RULES (CIF)

Game Length

1. 22-25-minute running game

2. No halftime

3. A coin toss determines first choice to receive or defend

Field

1. Width: 30–40 yards

2. Length: 35-40 yards + one (1) end zone (10 yards)

3. Team Area: 2 yards from each sideline and between the 20-yard markers

Players

1. Teams consist of at least 7 players

2. Must have 7 players to start a game

3. Minimum of 5 players required to continue a game

Equipment

• Jerseys must always be tucked in

• Sweats (including hoods), if worn, must be worn under the uniform

• No torn shorts or sweatpants

• Pants or shorts must be a contrasting color from the flags

• No pockets

Flags

• One flag on each side (2 total)

• Flag size must be at least 1.5 inches wide x 14 inches long

• Flags may be removable from the belt

• Flags may not be altered in width or length and may not have tape on them

Size of Football

• 5th/6th Grade: Junior Size

• 7th/8th Grade: Junior Size

• High School: Youth/Intermediate Size

Additional Equipment

• Mouthpieces are mandatory for all players

• Officials may prohibit participation if any equipment or apparel is deemed unsafe, confusing, or inappropriate

Game Play Rules

• No excessive contact will be allowed

 

Offense

Passing

• Only one forward pass allowed per play

• Unlimited backward passes allowed

• No player may throw a forward pass beyond the line of scrimmage

• QB may intentionally ground the ball to avoid a sack

o Backward/lateral grounding = fumble (ball spotted where it hits ground or goes out of bounds)

o Forward grounding = incomplete pass (ball returned to previous spot)

Snapping

• Ball must be snapped from the ground

• Snap does not need to be between the legs

Rushing

• All players are eligible rushers except the center

• No stiff-arming or flag guarding

Receiving

A catch is complete when:

• The receiver controls the ball before it hits the ground, and

• A body part contacts the field of play after possession

Jumping

• Players may jump to avoid a flag pull

• No hurdling over a player Fumbles

• Dead when the ball hits the ground

• Spotted where the ball hits the ground or crosses out of bounds

• Fumbles caught in the air are live and may be advanced

 

Defense

Rushing / Blitzing

• Defensive players may rush from any position if one yard from the line of scrimmage

• Maximum of two (2) rushers per play

• Rushers must avoid offensive players

• No contact with the QB’s arm, including follow-through

• Unlimited blitz attempts per game

Pass Defense

• Receivers have a free release (no bump-and-run coverage)

• Defenders may not play through the receiver

• Interceptions may be returned for a touchdown (past 35 yard line)

De-Flagging

• Ball carrier is down when the flag is removed, not when it falls

• Ball is spotted at forward progress of the ball at de-flagging

• If the ball is extended forward, that point determines the spot

 

Kicking / Punting

• No kickoffs

• No punts

 

Penalties

Offense

• Illegal Contact – 10 yards

• False Start – 5 yards

• Offensive Pass Interference – 10 yards

• Illegal Forward Pass – 5 yards from spot (loss of down)

• Illegal Run – 5 yards, loss of down

• Illegal Shift / Motion – 5 yards

• Flag Guarding – 10 yards from spot, loss of down

• Illegal Formation – 5 yards

• Hurdling / Diving – 10 yards

Defense

• Illegal Rush – 5 yards

• Illegal Contact – 10 yards

• Illegal Flag Pull – 10 yards, automatic first down

• Roughing the Passer – 10 yards, automatic first down

• Defensive Pass Interference – 10 yards

• Defensive Holding – 10 yards

• Encroachment – 5 yards

• Tackling – 10 yards

 

Scoring

• Touchdown – 6 points

• PAT – 1 point (automatic unless going for 2)

• 2-Point Conversion – From the 10-yard line

• Defensive Stop – 1 point

• Interception – 3 points (Pick-6 counts as TD)

• Safety - 2 points

• 2 Point Conversion not included at Defensive Stop 1 Point

 

Series of Downs

• All Series start on the 35 yard line

• If the flag is pulled behind the 35 yard line, safety.

• Three (3) downs to reach the first down line-to-gain (20 yardline)

• Four (4) downs to reach the endzone

• New series awarded upon reaching next line-to-gain (20 yardline)

 

Play Clock

• 25-second play clock

• Delay of game enforced after 25 seconds

 

Coaching & Conduct

• Unsportsmanlike conduct penalties apply

• Second unsportsmanlike penalty results in disqualification

• Defensive Coaches must remain in designated team box

• One (1) Offensive Coach may be in the huddle

 

Overtime

• No overtime in pool play

• Single-elimination games will use overtime

• Two plays from the 10-yard line

• Must attempt 2-point conversion after a TD

• Teams alternate possessions

 

 

Sport
Girl's Football (7v7)
Divisions
  • 14u
  • 18u

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