About the Tournament
Contact
Date(s)
Location
Description
The Delta Classic 2026
Girls Flag (7v7) Tournament
April 19th, 2026
Antioch Youth Sports Complex
Antioch, CA
Spectators entry:
$20 Parking
•Chairs
•Tents
•Coolers
Allowed
Vendors:
Food
Drinks
Sports Gear
7v7 GIRLS FLAG RULES (CIF)
Game Length
1. Middle School: 15-minute running game
High School: 20-minute running game
2. No halftime
3. A coin toss determines first choice to receive or defend
Field
1. Width: 30–40 yards
2. Length: 35-40 yards + one (1) end zone (10 yards)
3. Team Area: 2 yards from each sideline and between the 20-yard markers
Players
1. Teams consist of at least 7 players
2. Must have 7 players to start a game
3. Minimum of 5 players required to continue a game
Equipment
• Jerseys must always be tucked in
• Sweats (including hoods), if worn, must be worn under the uniform
• No torn shorts or sweatpants
• Pants or shorts must be a contrasting color from the flags
• No pockets
Flags
• One flag on each side (2 total)
• Flag size must be at least 1.5 inches wide x 14 inches long
• Flags may be removable from the belt
• Flags may not be altered in width or length and may not have tape on them
Size of Football
• 5th/6th Grade: Junior Size
• 7th/8th Grade: Junior Size
• High School: Youth/Intermediate Size
Additional Equipment
• Mouthpieces are mandatory for all players
• Officials may prohibit participation if any equipment or apparel is deemed unsafe, confusing, or inappropriate
Game Play Rules
• No excessive contact will be allowed
Offense
Passing
• Only one forward pass allowed per play
• Unlimited backward passes allowed
• No player may throw a forward pass beyond the line of scrimmage
• QB may intentionally ground the ball to avoid a sack
o Backward/lateral grounding = fumble (ball spotted where it hits ground or goes out of bounds)
o Forward grounding = incomplete pass (ball returned to previous spot)
Snapping
• Ball must be snapped from the ground
• Snap does not need to be between the legs
Rushing
• All players are eligible rushers except the center
• No stiff-arming or flag guarding
Receiving
A catch is complete when:
• The receiver controls the ball before it hits the ground, and
• A body part contacts the field of play after possession
Jumping
• Players may jump to avoid a flag pull
• No hurdling over a player Fumbles
• Dead when the ball hits the ground
• Spotted where the ball hits the ground or crosses out of bounds
• Fumbles caught in the air are live and may be advanced
Defense
Rushing / Blitzing
• Defensive players may rush from any position if one yard from the line of scrimmage
• Maximum of two (2) rushers per play
• Rushers must avoid offensive players
• No contact with the QB’s arm, including follow-through
• Unlimited blitz attempts per game
Pass Defense
• Receivers have a free release (no bump-and-run coverage)
• Defenders may not play through the receiver
• Interceptions may be returned for a touchdown (past 35 yard line)
De-Flagging
• Ball carrier is down when the flag is removed, not when it falls
• Ball is spotted at forward progress of the ball at de-flagging
• If the ball is extended forward, that point determines the spot
Kicking / Punting
• No kickoffs
• No punts
Penalties
Offense
• Illegal Contact – 10 yards
• False Start – 5 yards
• Offensive Pass Interference – 10 yards
• Illegal Forward Pass – 5 yards from spot (loss of down)
• Illegal Run – 5 yards, loss of down
• Illegal Shift / Motion – 5 yards
• Flag Guarding – 10 yards from spot, loss of down
• Illegal Formation – 5 yards
• Hurdling / Diving – 10 yards
Defense
• Illegal Rush – 5 yards
• Illegal Contact – 10 yards
• Illegal Flag Pull – 10 yards, automatic first down
• Roughing the Passer – 10 yards, automatic first down
• Defensive Pass Interference – 10 yards
• Defensive Holding – 10 yards
• Encroachment – 5 yards
• Tackling – 10 yards
Scoring
• Touchdown – 6 points
• PAT – 1 point (automatic unless going for 2)
• 2-Point Conversion – From the 10-yard line
• Defensive Stop – 1 point
• Interception – 3 points (Pick-6 counts as TD)
• Safety - 2 points
• 2 Point Conversion not included at Defensive Stop 1 Point
Series of Downs
• All Series start on the 35 yard line
• If the flag is pulled behind the 35 yard line, safety.
• Three (3) downs to reach the first down line-to-gain (20 yardline)
• Four (4) downs to reach the endzone
• New series awarded upon reaching next line-to-gain (20 yardline)
Play Clock
• 25-second play clock
• Delay of game enforced after 25 seconds
Coaching & Conduct
• Unsportsmanlike conduct penalties apply
• Second unsportsmanlike penalty results in disqualification
• Defensive Coaches must remain in designated team box
• One (1) Offensive Coach may be in the huddle
Overtime
• No overtime in pool play
• Single-elimination games will use overtime
• Two plays from the 10-yard line
• Must attempt 2-point conversion after a TD
• Teams alternate possessions
Sport
Divisions
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Middle School
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High School