OREGON 7’S OFFICIAL RULES
Field Dimensions:
Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.
Starting Each Game:
•     Coin Toss will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will have choice of possession of the ball on the +40 yard line with their choice of hash or start on defense.
•     A whistle will begin each game. Clock will start on the initial snap and will not stop. A whistle will end each game.
•     Each game last 20 minutes with running clock (Overtime in Pool Play).
•     Official will declare when the clock is under 2 minutes.
•     There are NO Timeouts in Tournament Play. Time will be kept either on the scoreboard or by referees on the field.
•     The Oregon 7’s staff will keep the official score and time on the field for each game. Oregon 7’s staff may designate a parent/coach to keep score. That person must remain non-biased. Their only role to add on to scorecard as referee tells them.
•     Mouthpieces & Cleats (NO METAL CLEATS) must be worn at all times by all players. No exceptions.  
•     Soft Helmets and Mouthpieces are a MANDATORY REQUIREMENT for this Tournament series. Only exception is for QB on offense.
Moving the Ball:
•     Offense always starts on 40 yard line with their choice of the hash at beginning of the game and after any change of possession. Maximum of 5 eligible receivers on every offensive play.
•     In Shotgun, only players can snap the ball to the QB. No coaches can snap.
•     Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
•     The first person to control the football off of the QB-Tee is the QB. The QB is never eligible to run/scramble ahead.
•     The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make only one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
•     Defensive players cannot cross the line of scrimmage on a running play until the quarterback hands the ball off to the RB. If he does that is considered a blitz.
•     A conversion after a touchdown, the offense can choose to go for 1 or 2 points. TDs are only 6pts and a team must go for it after scoring. 1pt from the 5yd line, 2pts from the 10yd line. Offense chooses hash for ball placement.
Coaching your Team:
•     There will be one Offensive Coach allowed on the field at any time. The coach must be positioned behind the offensive huddle. Remaining team coaches can work from the sidelines.
•     NO defensive coaches allowed on the field, regardless of level.
•     Coaches are not allowed to challenge any official ruling.
•     Coaches will be given 1 sideline warning during play. Second warning will result in a 15 yard penalty or half the distance to the goal. Third warning will result in Head Coach’s ejection.
Special Rules:
•     NO BLOCKING. Blocking will result in a loss of down, return to previous spot.
•     Face guarding is allowed.
•     Ball carrier is legally down when touched by a defender.
•     Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
•     Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
•     The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.
•     Defensive pass interference or defensive holding will result in a first down at the nearest 1st down marker (25yd line or 10yd line). If foul occurs inside the 10yd line and not in the end zone, the ball is spotted at the 5yd line, with an automatic 1st down. If foul occurs in end zone, it will be brought out to the 3 yard line with an automatic 1st down.
•     Offensive pass interference will result in a return to the previous spot plus a loss of down.
•     QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed. Only when the defense blitzes the 4.0 second clock is not in play meaning the QB can avoid the rush for as many seconds as needed but he is still not allowed to run pass the line of scrimmage.
•     The defense is allowed one (1) blitz in the entire game (including overtime) meaning if you don’t blitz during the 20 minute game it carries over to overtime but if you used your blitz in the 20 minute game you do not have a blitz for overtime.
•     All interceptions (except on PATs) will be LIVE and rewarded 2pts to total score. No blocking allowed on intercepting team. If an interception is returned back to the 40yd line, it is a TD and awarded 6 points. If a Pick Six occurs, scoring team will have their post TD conversion; 1 point from the 5yd line, 2pts from the 10yd line.
•     If an interception occurs on a PAT (Point After Touchdown), the play is automatically over and the Defense will be awarded the point(s) the offense was trying for. Meaning, if the Offense was trying for 1pt from the 5yd line and the Defense intercepts the ball, play is over and the Defense is awards 1 point. Same for 2 points from the 10yd line.
•     Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on defense on the next opponent’s offensive drive/possession. If on an extra point they team will be penalized 15 yards on defense. This also includes launching the ball in the air to celebrate. If that occurs and you are about to be on Offense, you automatically lose a down.
•     A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.
•     Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and can NOT return to the game/tournament that day/weekend. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot return. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit for both teams. The referee has the right to throw out any player, players, or team out of the game. The Oregon 7’s staff has the right in extreme cases to throw out players, fans and teams out of the tournament. And they will have to leave the complex immediately. A referee can also assess a 15 yard un-sportsmanlike penalty.
•     Each team is allowed one (1) blitz per game. Blitzing defensive player(s) must be lined up at least 5yds OFF the ball. Defense can blitz as many players as they choose when they blitz. After the team blitzes, the referee will kick over the sideline cone. If a team blitz’s more than one time in a game, they will be penalized 15 yards, un-sportsmanlike conduct with an automatic 1st Down for the offense.
•     No player may be allowed to play with more than 1 team in the same division. Hopping onto other teams in the same division is prohibited and if found guilty, both teams will forfeit any games with the ineligible player, resulting in a 1-0 loss for the guilty parties.
Tie Breaker:
•     Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense.
•     Each team will have 2 plays from the 10 yard line, choice of hash. If either teams score on their possession, they must go for a 2pt conversion from the 10yd line. If there is no score for either team, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense. This format will be repeated until there is a clear winner is declared.
•     This tiebreaker format will be used in all OVERTIME games.
Point Values:
•     Offensive touchdown = 6 points
•     Extra point from the 5yd line = 1 point
•     Extra point from the 10yd line = 2 points
•     Interceptions = 2 points
•     Interceptions on PATs = 1pt from 5yd line, 2pts from 10yd line
•     Interception for touchdown = 6 points
Bracket Play Schedule will be determined by Zorts.
Each player must be verified with an Oregon 7’s Player Verification Card. Bracket play matchups will be determined by:
•     Record.
•     Head to Head Competition.
•     Total points scored.
•     Point differential, total score minus total given up.
Registration:
1.     Team must be fully registered and paid for before they take the field. Make checks or Money Orders out to: IBC- Island Boy Camp.
2.     Oregon 7’s Player Verification Cards must be filled out, signed and dated before ANY player can participate.
3.     The divisions for 7v7 are 10u, 12u, 14u, 15u and 18u. The divisions for 5on5 are 10u, 12u, 14u and High School Varsity.
4.     Acceptable proof includes (but isn’t limited to); Parent/Student Vue (online), Current Report Card, Current progress report, Home School Report, Current School ID card, etc. Younger players may play ‘UP’ but no one, under any circumstances, can play ‘DOWN’.
IBC reserves the right to ask any player/coach/spectator to vacate the premises for failure to follow IBC rules, which include but are not limited to the aforementioned rules.
PENALTIES:
Offensive Penalties     Assessed Result
- False start/Illegal motion  
- Pass Interference
- Delay of Game
- Blocking
- Illegal Play
- Unnecessary Roughness
- Unsportsmanlike Conduct     *Line of Scrimmage. Loss of Down
Fumbles: Dead Ball (offense retains possession at the spot)
   
Defensive Penalties     Assessed Result
- Defensive Holding
- Pass Interference
- Illegal Contact
*Advance to nearest 1st Down (25yd line or 10yd line). Automatic
1st Down. *If foul occurs inside the 10yd line, Advance to 5yd
line, with an Automatic 1st down. If foul occurs in the End Zone,
Advance to 3yd line, with an Automatic 1st Down
- Encroachment/ Neutral zone     5 yards Repeat Down
- Unsportsmanlike Conduct
- Unnecessary Roughness    
*15yd penalty and Automatic 1st Down. Depending on severity
of the penalty, Referee or Oregon 7’s Staff may eject player
from the game. Final decision goes to the Field Manager.
*Modified and Approved by IBC Board on 3/4/2025
Field Dimensions:
Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.
Starting Each Game:
•     Coin Toss will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will have choice of possession of the ball on the +40 yard line with their choice of hash or start on defense.
•     A whistle will begin each game. Clock will start on the initial snap and will not stop. A whistle will end each game.
•     Each game last 20 minutes with running clock (Overtime in Pool Play).
•     Official will declare when the clock is under 2 minutes.
•     There are NO Timeouts in Tournament Play. Time will be kept either on the scoreboard or by referees on the field.
•     The Oregon 7’s staff will keep the official score and time on the field for each game. Oregon 7’s staff may designate a parent/coach to keep score. That person must remain non-biased. Their only role to add on to scorecard as referee tells them.
•     Mouthpieces & Cleats (NO METAL CLEATS) must be worn at all times by all players. No exceptions.  
•     Soft Helmets and Mouthpieces are a MANDATORY REQUIREMENT for this Tournament series. Only exception is for QB on offense.
Moving the Ball:
•     Offense always starts on 40 yard line with their choice of the hash at beginning of the game and after any change of possession. Maximum of 5 eligible receivers on every offensive play.
•     In Shotgun, only players can snap the ball to the QB. No coaches can snap.
•     Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
•     The first person to control the football off of the QB-Tee is the QB. The QB is never eligible to run/scramble ahead.
•     The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make only one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
•     Defensive players cannot cross the line of scrimmage on a running play until the quarterback hands the ball off to the RB. If he does that is considered a blitz.
•     A conversion after a touchdown, the offense can choose to go for 1 or 2 points. TDs are only 6pts and a team must go for it after scoring. 1pt from the 5yd line, 2pts from the 10yd line. Offense chooses hash for ball placement.
Coaching your Team:
•     There will be one Offensive Coach allowed on the field at any time. The coach must be positioned behind the offensive huddle. Remaining team coaches can work from the sidelines.
•     NO defensive coaches allowed on the field, regardless of level.
•     Coaches are not allowed to challenge any official ruling.
•     Coaches will be given 1 sideline warning during play. Second warning will result in a 15 yard penalty or half the distance to the goal. Third warning will result in Head Coach’s ejection.
Special Rules:
•     NO BLOCKING. Blocking will result in a loss of down, return to previous spot.
•     Face guarding is allowed.
•     Ball carrier is legally down when touched by a defender.
•     Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
•     Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
•     The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.
•     Defensive pass interference or defensive holding will result in a first down at the nearest 1st down marker (25yd line or 10yd line). If foul occurs inside the 10yd line and not in the end zone, the ball is spotted at the 5yd line, with an automatic 1st down. If foul occurs in end zone, it will be brought out to the 3 yard line with an automatic 1st down.
•     Offensive pass interference will result in a return to the previous spot plus a loss of down.
•     QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed. Only when the defense blitzes the 4.0 second clock is not in play meaning the QB can avoid the rush for as many seconds as needed but he is still not allowed to run pass the line of scrimmage.
•     The defense is allowed one (1) blitz in the entire game (including overtime) meaning if you don’t blitz during the 20 minute game it carries over to overtime but if you used your blitz in the 20 minute game you do not have a blitz for overtime.
•     All interceptions (except on PATs) will be LIVE and rewarded 2pts to total score. No blocking allowed on intercepting team. If an interception is returned back to the 40yd line, it is a TD and awarded 6 points. If a Pick Six occurs, scoring team will have their post TD conversion; 1 point from the 5yd line, 2pts from the 10yd line.
•     If an interception occurs on a PAT (Point After Touchdown), the play is automatically over and the Defense will be awarded the point(s) the offense was trying for. Meaning, if the Offense was trying for 1pt from the 5yd line and the Defense intercepts the ball, play is over and the Defense is awards 1 point. Same for 2 points from the 10yd line.
•     Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on defense on the next opponent’s offensive drive/possession. If on an extra point they team will be penalized 15 yards on defense. This also includes launching the ball in the air to celebrate. If that occurs and you are about to be on Offense, you automatically lose a down.
•     A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.
•     Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and can NOT return to the game/tournament that day/weekend. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot return. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit for both teams. The referee has the right to throw out any player, players, or team out of the game. The Oregon 7’s staff has the right in extreme cases to throw out players, fans and teams out of the tournament. And they will have to leave the complex immediately. A referee can also assess a 15 yard un-sportsmanlike penalty.
•     Each team is allowed one (1) blitz per game. Blitzing defensive player(s) must be lined up at least 5yds OFF the ball. Defense can blitz as many players as they choose when they blitz. After the team blitzes, the referee will kick over the sideline cone. If a team blitz’s more than one time in a game, they will be penalized 15 yards, un-sportsmanlike conduct with an automatic 1st Down for the offense.
•     No player may be allowed to play with more than 1 team in the same division. Hopping onto other teams in the same division is prohibited and if found guilty, both teams will forfeit any games with the ineligible player, resulting in a 1-0 loss for the guilty parties.
Tie Breaker:
•     Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense.
•     Each team will have 2 plays from the 10 yard line, choice of hash. If either teams score on their possession, they must go for a 2pt conversion from the 10yd line. If there is no score for either team, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense. This format will be repeated until there is a clear winner is declared.
•     This tiebreaker format will be used in all OVERTIME games.
Point Values:
•     Offensive touchdown = 6 points
•     Extra point from the 5yd line = 1 point
•     Extra point from the 10yd line = 2 points
•     Interceptions = 2 points
•     Interceptions on PATs = 1pt from 5yd line, 2pts from 10yd line
•     Interception for touchdown = 6 points
Bracket Play Schedule will be determined by Zorts.
Each player must be verified with an Oregon 7’s Player Verification Card. Bracket play matchups will be determined by:
•     Record.
•     Head to Head Competition.
•     Total points scored.
•     Point differential, total score minus total given up.
Registration:
1.     Team must be fully registered and paid for before they take the field. Make checks or Money Orders out to: IBC- Island Boy Camp.
2.     Oregon 7’s Player Verification Cards must be filled out, signed and dated before ANY player can participate.
3.     The divisions for 7v7 are 10u, 12u, 14u, 15u and 18u. The divisions for 5on5 are 10u, 12u, 14u and High School Varsity.
4.     Acceptable proof includes (but isn’t limited to); Parent/Student Vue (online), Current Report Card, Current progress report, Home School Report, Current School ID card, etc. Younger players may play ‘UP’ but no one, under any circumstances, can play ‘DOWN’.
IBC reserves the right to ask any player/coach/spectator to vacate the premises for failure to follow IBC rules, which include but are not limited to the aforementioned rules.
PENALTIES:
Offensive Penalties     Assessed Result
- False start/Illegal motion  
- Pass Interference
- Delay of Game
- Blocking
- Illegal Play
- Unnecessary Roughness
- Unsportsmanlike Conduct     *Line of Scrimmage. Loss of Down
Fumbles: Dead Ball (offense retains possession at the spot)
   
Defensive Penalties     Assessed Result
- Defensive Holding
- Pass Interference
- Illegal Contact
*Advance to nearest 1st Down (25yd line or 10yd line). Automatic
1st Down. *If foul occurs inside the 10yd line, Advance to 5yd
line, with an Automatic 1st down. If foul occurs in the End Zone,
Advance to 3yd line, with an Automatic 1st Down
- Encroachment/ Neutral zone     5 yards Repeat Down
- Unsportsmanlike Conduct
- Unnecessary Roughness    
*15yd penalty and Automatic 1st Down. Depending on severity
of the penalty, Referee or Oregon 7’s Staff may eject player
from the game. Final decision goes to the Field Manager.
*Modified and Approved by IBC Board on 3/4/2025
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