SPRING 22-23
Football (7v7) League - March 8 to July 31, 2022
[Event is Over]
NO HELMET, NO PLAY.... SAFTEY FIRST..
Games are 27 minutes long. The clock runs continuous during the
1st 25 minutes & stops according to rules during the final
2:00. There is no overtime in pool play.
7 defenders (may not line up 8 & drop one before snap)
and 6 offensive players (must use a center or extra
player to snap).
Each possession starts on the 40-yard line – going in.
First downs are made by crossing the 25-yard line and the 10-yard line.
Three downs to make a first down; even inside the 10-yard line.
PAT snaps are at the 5-yard line, offensive choice of
hash. No 2 point conversions allowed in pool play.
2 point conversions will be from 10-yard line with choice of hash in bracket play (if chosen).
4.0 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time (4.01 or greater).
5.0 seconds for 8u to get pass off.
The clock will be stopped on a sack in the final 2:00 of the game.
NOTE: No passes behind the L.O.S. or play will be treated as a sack.
Four (4) second clock starts on snap of ball.
Possession changes after PAT attempt, failure to make a first down, or turnover.
One time-out per team per game. 1 additional time-out per overtime (bracket play)
All offensive formations must be legal sets.
Twenty-five seconds to get the play off.
One-hand touch anywhere.
No running plays allowed.
No double passes or shuffle passes.
1 offensive coach on the field.
Overtime (bracket play only):
Consists of 3 plays from 15 yard line. Each team has an attempt to score in each overtime period. Starting with the
3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed.
Mercy Rule:
If the margin of score between the two teams is 21 points
or greater at the end of the 1st 20 minutes, the clock will
continue to run continuously for the remainder of the game;
regardless if the margin of score becomes less than 21 points.
Scoring:
Touchdown - 6 points
Interception - 3 points (no points for INT on PAT)
Turnover on downs - 2 points
PAT - 1 point (may opt for 2 in OT)
Penalties:
Defense pass interference = Automatic first down and 5 yards from original line of scrimmage.
Offense pass interference = Previous spot and loss of down.
Defensive holding = Automatic first down and 5 yards
from original line of scrimmage. In the event there is
defensive holding and a sack on the same play, the
defense will be penalized according to the above and the
sack will be ignored.
Illegal procedure (offense) = Loss of down.
Defensive off-sides = 5 yard penalty.
Delay of game = Loss of down and clock stops in final 2:00.
Fighting / unsportsmanlike conduct: 1st offense =ejection from game.
2nd offense = ejection from tournament.
Fighting / unsportsmanlike conduct (team): if any player
leaves the sideline to participate in an on-field fight, the
ENTIRE TEAM WILL BE EJECTED FROM THE LEAGUE.
Personal Foul Penalties:
Offense = loss of down and 5 yards from original line of scrimmage.
Defense = 1st down and 5 yards from original line of scrimmage.
Seeding, Tournament, and Tie-breakers:
Teams will be broken into pools with equal number of
teams.
Teams will be seeded for the tournament according to
overall records from pool play.
Records which are tied after pool play will be broken as
follows:
Head – to – Head
Fewest points allowed.
Most points scored.
Flip of coin.
Games are 27 minutes long. The clock runs continuous during the
1st 25 minutes & stops according to rules during the final
2:00. There is no overtime in pool play.
7 defenders (may not line up 8 & drop one before snap)
and 6 offensive players (must use a center or extra
player to snap).
Each possession starts on the 40-yard line – going in.
First downs are made by crossing the 25-yard line and the 10-yard line.
Three downs to make a first down; even inside the 10-yard line.
PAT snaps are at the 5-yard line, offensive choice of
hash. No 2 point conversions allowed in pool play.
2 point conversions will be from 10-yard line with choice of hash in bracket play (if chosen).
4.0 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time (4.01 or greater).
5.0 seconds for 8u to get pass off.
The clock will be stopped on a sack in the final 2:00 of the game.
NOTE: No passes behind the L.O.S. or play will be treated as a sack.
Four (4) second clock starts on snap of ball.
Possession changes after PAT attempt, failure to make a first down, or turnover.
One time-out per team per game. 1 additional time-out per overtime (bracket play)
All offensive formations must be legal sets.
Twenty-five seconds to get the play off.
One-hand touch anywhere.
No running plays allowed.
No double passes or shuffle passes.
1 offensive coach on the field.
Overtime (bracket play only):
Consists of 3 plays from 15 yard line. Each team has an attempt to score in each overtime period. Starting with the
3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed.
Mercy Rule:
If the margin of score between the two teams is 21 points
or greater at the end of the 1st 20 minutes, the clock will
continue to run continuously for the remainder of the game;
regardless if the margin of score becomes less than 21 points.
Scoring:
Touchdown - 6 points
Interception - 3 points (no points for INT on PAT)
Turnover on downs - 2 points
PAT - 1 point (may opt for 2 in OT)
Penalties:
Defense pass interference = Automatic first down and 5 yards from original line of scrimmage.
Offense pass interference = Previous spot and loss of down.
Defensive holding = Automatic first down and 5 yards
from original line of scrimmage. In the event there is
defensive holding and a sack on the same play, the
defense will be penalized according to the above and the
sack will be ignored.
Illegal procedure (offense) = Loss of down.
Defensive off-sides = 5 yard penalty.
Delay of game = Loss of down and clock stops in final 2:00.
Fighting / unsportsmanlike conduct: 1st offense =ejection from game.
2nd offense = ejection from tournament.
Fighting / unsportsmanlike conduct (team): if any player
leaves the sideline to participate in an on-field fight, the
ENTIRE TEAM WILL BE EJECTED FROM THE LEAGUE.
Personal Foul Penalties:
Offense = loss of down and 5 yards from original line of scrimmage.
Defense = 1st down and 5 yards from original line of scrimmage.
Seeding, Tournament, and Tie-breakers:
Teams will be broken into pools with equal number of
teams.
Teams will be seeded for the tournament according to
overall records from pool play.
Records which are tied after pool play will be broken as
follows:
Head – to – Head
Fewest points allowed.
Most points scored.
Flip of coin.