Calvert Youth Flag Fall 2020

Football (7v7) League  -  September 19 to November 14, 2020

 [Event is Over]
JERSEY DREAM CHASERS TOURNEMENT RULES

Field Dimensions/Specs
40 yards in length – 40, 25 & 10 are the first down lines
Between 145’ - 160’ in width
10 yards deep in End Zone
Field hash marks are of high school dimensions

Appeals
If during game play a coach or player disagrees with an official’s judgment call, they may not dispute that call with the official at that time.
If during game play a coach or player disagrees with a rules interpretation, they may stop the game to determine with the officials and field manager
For consideration, the coach must report all game play ruling discrepancies to the Field Manager no more than 20 minutes after that game has ended. Any reversal or game-changing decisions will be made at the Field Manager’s discretion.

Coaches
Each team has a maximum of 4 coaches. Coaches will be allowed on the sidelines only during games.
One offensive coach may be in the huddle with players. During the play, the coach must not interfere with the game of play. Substitute players behind the offensive on a knee.
Defensive coaches are not allowed on the field at any time.

Officials

Games (2) officials. Positions are Referee/Lineman and Side Judge/Field Judge.

Game Times
Teams must be onsite and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 7 minutes or more, they will forfeit the game.
Pool Play Games are played with a twenty (20) minute running clock. Clock stops only for a injured player.

Brackets Play Games Only
Games are played with an  (20) minute running clock.  During the last two minutes, all completions must be advanced past the line of scrimmage, otherwise the clock will stop. Sacks in the last two minutes stop the clock as well.
1 timeout per team (30 sec) – during tournament bracket play only
Overtime: During tournament bracket play only
If overtime is required, teams will alternate one (1) play from the ten-yard line. Each team has an attempt to score in each overtime period.
Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line.
Overtime periods are not timed.
Each team is awarded one timeout during overtime period.

Scoring
Six (6) points for a touchdown
One (1) point for a PAT from 5 yard line
Two (2) points for a PAT from 10 yard line
Two (2) Points for Defensive Stop on downs
Three (3) Points for Interception  (no runbacks or “pick 6” for safety reasons)
Turnover on a PAT is dead ball (including INT, no points)
Official scores will be kept by field referee .

Snap
Teams are not required to utilize an offensive center.
If utilizing one, the offensive center is not an eligible receiver.
The center will be responsible for setting or re-positioning the football at the line of scrimmage. If no center, the QB will be responsible. If field has an operational snap tee, the snap must come from the tee.

Penalties
Offense
Off-sides = Loss of Down
Delay of Game = Loss of Down
Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed. Loss of Down
Pass interference = 5-yard penalty and Loss of Down
No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.
Receivers’ alignment should respect the tackle box. Any completed pass within the tackle box within 2 yards of the line of scrimmage will be ruled an illegal pass. This will result in a loss of down for the offense.
If the referee sees that the clock has exceeded 4.0 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed.
Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE previous spot will result in a delay of game and will be a 5-yard penalty from the succeeding spot.
If defensive holding occurs on the same play as a sack, the defense will be penalized and the sack is void.
Offense Unsportsmanlike Foul= Loss of down or Try for point

Defense
Off-sides = 5-yard penalty
Defensive Holding = 5-yard penalty
Defensive Pass Interference will be a spot foul (1st down at the spot).
If Defensive Pass Interference occurs in the end zone, it will result in a 1st down at the 1-yard line.
Defense Unsportsmanlike Foul= 5yards & 1st down
Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.

Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).

Turnovers/Dead-balls
Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player can be expelled if ruled unsportsmanlike & flagrant).
Fumbles that hit the ground are dead balls at the spot with the last team retaining possession. A muffed snap by the QB is not a dead ball. The 4.0 second count remains in effect on snaps.
The QB is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4.0 seconds, the play continues. Play is blown dead after 4.0 seconds.

Interceptions may not be returned – 3 points are awarded on interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.
No points for a Interception during a Try for point.
The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. No 4th downs. (3) downs in all zones.

Additional Game Format Rules
Bracket Play - Higher seed gets choice of offense/defense for opening possession
All players should wear a mouthpiece and soft shell helmet at all times, except for the quarterback.
No passer may run with the ball. (play dead loss of replaying the downs)
All passes must be thrown forward.  A pass caught behind the line of scrimmage must be advanced by that receiver past the line of scrimmage in the final 2:00 minutes or the clock stops. The only laterals that will be allowed will be laterals that occur after the completion of a forward pass.
Hand offs in the backfield are not allowed. (play dead at that spot)
All offensive formations must be legal and set for one second. (Live Ball Foul, result in a loss of down for the offense).
Receivers’ alignment should respect the tackle box. Any completed pass within the tackle box within 2 yards X 2 yards of the snap (the line of scrimmage) will be ruled an illegal pass. (Live Ball Foul, result in a loss of down for the offense).
No blocking. (Play Dead at spot) also able to have UNS Foul if Excessive force.
No taunting or "trash talking." (Unsportsmanlike Foul).
No kicking or punting (Unsportsmanlike Foul)
Team celebration on field (Unsportsmanlike Foul)
Player celebration on the field, example shooting or gun violence and any action toward an opponent or opponent team. (Unsportsmanlike Foul)

Fighting: THIS IS YOUR WARNING. ANY PLAYER THAT FIGHTS IS DISQUALIFIED FROM THE TOURNAMENT IMMEDIATELY. IF THERE IS MORE THAN 1 PERSON FIGHTING, BOTH TEAMS ARE ELIMIINATED FROM THE TOURNAMENT IMMEDIATELY. THIS WILL BE STRICTLY ENFORCED.
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