EAT SPEED ELITE TRAINING

5TH ANNUAL EAT SPEED ELITE 7ON7 TOURNAMENT: PHASE 2 [Event is Over]

7V7 RULES                                        
AGE:
Player must be of age DAY of the tournament 1/1/24 cutoff.
1. FIELD LENGTH:
A. 50 total yards (40 yards with a 10 yard end zone).
2. STARTING EACH GAME:
A. 1st team listed will start with the ball during pool play, starting on the +40 yard line.
B. Each pool play, and playoff game will last 20 minutes, running time. The clock will not stop for anything.
3. MOVING THE BALL:
A. Offense always starts on +40 yard line with a choice of hash mark after any change of possession. Offenses can ask officials to place the ball on either hash or in between after every play.
B. Offense has three downs to gain a first down. First down markers will be at the +25 and +10 yard lines.
C. For the conversion after a touchdown, the offense can choose to go for 1 point from the 5yd or 2 points from the 10yd.
D. NO RUNS ALLOWED ONLY FORWARD PASSED (NO LATERALS)
4. COACHING YOUR TEAM:
A. There will be one offensive coach allowed on the field at any time. (2 subs allowed behind Q)
B. No defensive coaches are allowed on the field.
C. Coaches are not allowed to challenge any official ruling.
5. SPECIAL RULES:
A. No blocking. Blocking will result in the ball being returned to the spot of the foul.
B. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. Runner will still be able to run if defender's feet are off the ground.
D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
E. Offensive player cannot dive to advance the ball.
F. Each team will have 25 seconds to put the ball into play.
G. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official will result in a delay of game and a loss of down.
H. Defensive pass interference or defensive holding will result in an automatic 1st down and the ball will advance to the next 1st down field marker. If defensive pass interference or holding is committed within the 10 yard line, the ball will advance to the 5 yard line with an automatic 1st down.
I. Offensive pass interference will result in a return to the previous spot plus a loss of down.
J. Quarterback is allowed 4 seconds to throw the ball. Game official will stop the play if 4 seconds is surpassed.

6. POINT VALUES:
A. Offensive touchdown = 6 points
B. Extra point from +5 yard line = 1 point
C. Extra point from the +10 yard line = 2 points
D. Defensive pass interception = 2 points (and the ball)
E. Tiebreaker victory = 1 point
7. FINAL MINUTE: (PLAYOFFS)
A. If the losing team is at the +10 yard line or closer within the final minute of the game and is within 8 points of the winning team, the game will continue beyond the game clock.
B. The losing team can have as many as 3 untimed downs to score a touchdown. The game will end if a touchdown is not scored.
C. An untimed extra point will be attempted only if it affects the outcome of the game.
8. TIEBREAKER: (PLAYOFFS)
A. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on offense or defense. Each team will have one snap from the +40 yard line with choice of hash mark.
C. The team who progresses the ball furthest down the field, whether by completing a pass, will be declared the winner.
D. An offensive penalty is a loss of down. A defensive penalty will be marked off based on the foul. (Ex. Defensive pass interference will advance ball to +25 yard line). If the advancement due to penalty yardage exceeds ball progression of other team, the offense still must run an offensive play with positive yardage to win tiebreaker.
E. If progress is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to play offense or defense.
H. Winning the tiebreaker counts as a win in the standings and a 1 point advantage in the scoring column.
9. PLAYOFF BRACKET:
Teams will be seeded according to their pool play record, points scored, and point differential
10. CODE OF CONDUCT
Players, coaches, spectators, and parents are to conduct themselves in a manner that demonstrates good sportsmanship and respect to other players, coaches, officials, and spectators. ELEVATE reserves the absolute right to eject any player, coach, spectator, and parent from the tournament for failure to abide by its code of conduct. Organizations with multiple teams in a single event may not taxi players between teams. If teams are found to use 1 or more players on multiple teams, said teams involved will be disqualified without refund.
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