T.K.O

Football (7v7) Tournament  -  May 18 to May 19, 2024

 [Event is Over]
GENERAL

1. Offense will Start on the 40-yard line.
2. There will be a coin flip before each game for 1 st  possession on day one.
3. On day two (non-pool play games), the higher seed will choose which team
gets the ball first (ex. #1 plays #16, #1 gets the ball first).
4. Player is down when he is touched with one hand below the neck and above
the ankle.
5. QB will have 4.0 seconds to throw. Refs will 3-chop and the 4 th  chop is the
whistle. (Stop watch maybe used as well for verification.)  The four second
clock starts on the snap of the ball.
6. Each team will have one blitz per game (including overtime). HEAD REFEREE
& FIELD GENERAL WILL TRACK.
7. Running by the offense is NOT permitted.
8. There are NO untimed downs with the exception of the extra point if a team
scores a touchdown as the game time expires.
9. The Field General can stop the clock to ensure proper application of the rules
outlined herein.
TEAMS, COACHES AND
GAME MANAGERS

1. Maximum number of players on one team is twenty-four (24). Bands will not be
issued for more than 24 players.
2. Players must remain on their sideline during the game.
3. Players and coaches respect the teams that are playing. Do not warm-up on
their sideline.
4. Please police your own sidelines keeping players back during the game and
clean up all trash after your game.
5. Maximum of four (4) coaches per team.
6. One Offensive Coach and no more than two players can be on the field
(players must be on one knee) during play. 1 st  time is a warning 2 nd  time
delay of game will be assessed (which IS a loss of down)!  No defensive
coaches can be on the field at any time. 
7. Offense cannot set up on the field until the opposing team reaches the 15-yard
line. Penalty is delay of game and a loss of down.
8. Each game will have at least three (2) referees, One being a Lead Ref..
Coaches will be responsible for signing the final game score sheet after each
contest.

DCYFL 2024 7V7 RULES
3/2/2024
9. The Field Generals will be in charge of maintaining order during the game and
ensuring these rules are enforced properly. The Head Official and/or Field
General will be responsible for yelling the score to both teams as points are
awarded.
10. Organizations with multiple teams in the same age group: During check in,
each player will be given a different color wrist band to represent their team.
Once a team is eliminated from tournament play that disqualifies those players
on the losing team from further play during that day.  Wristbands are not
interchangeable among players. All players must have a wristband to be eligible
to compete. This will be monitored by Field Generals and tournament staff. Any
players/teams that are caught switching wristbands or competing without a
wristband will be automatically eliminated from the tournament. PLAYERS
CANNOT PLAY ON MORE THAN ONE TEAM FOR THE ENTIRETY OF THE
EVENT.
PLAYER ELIGIBILITY

Every participant will be required to check in at the registration table. Please
arrive an hour before game time to allow time for the registration process.

ALL team must have all players registered in Zorts in order to expedite the
certification process. YOU MAY HAVE TO WAIT behind teams that completed
this process properly.

DCYFL 7v7 events strive to ensure fair and equitable play. As such, we will check to
ensure all players meet the age requirements by division.  All players will be banded
during registration. DO NOT REMOVE THE BAND OR RECERTIFICATION WILL BE
REQUIRED.

CLASS OF 2024 PLAYERS ARE ELIGIBLE TO COMPETE IN THE LEAGUE.

HS – Must have a picture ID. Class of 2024 Seniors are allowed.

DCYFL 2024 7V7 RULES
3/2/2024
16u– Must be no older than 16 years of age on 1/1/24. Must be able to demonstrate
age with picture ID.  Examples include, any government issued ID, birth certificate
along with a picture ID, etc.

14u– Must be no older than 14 years of age on 1/1/24. Must be able to demonstrate
age with picture ID.  Examples include, any government issued ID, birth certificate
along with a picture ID, etc.

12u– Must be no older than 12 years of age on 7/31/24. Must be able to demonstrate
age with picture ID.  Examples include, any government issued ID, birth certificate
along with a picture ID, etc.

10u– Must be no older than 10 years of age on 7/31/24. Must be able to demonstrate
age with picture ID.  Examples include, any government issued ID, birth certificate
along with a picture ID, etc.

GAME TIMES AND LATE

POLICY

1. Please be at the field at least 30 mins early and ready to play as DCYFL
reverses the right to start games early.
2. Each game will last 25 minutes.
3. Running clock with no timeouts.
4. Teams must be onsite and ready to start on time. Game clock will start at the
original scheduled game time or the game time specified by the event Director. 
Five minutes late, 7 points will be awarded to the team that is present on time
and they will posses the ball first.  Ten minutes late, the team will forfeit the
game.  A win by forfeit will result in a 7-0 final score. (Registration will not be a

DCYFL 2024 7V7 RULES
3/2/2024
reason to hold up games.  Game times are final and you must be at the field
ready to compete by game time.)
5. If a touchdown is scored and time runs out, the scoring team will be
allowed an extra point attempt.
6. The head official will keep the time and will be located by the offensive huddle;
The head official will blow the whistle to start the clock.
OFFENSE

1. Offense will start on the 40 yard-line with the option of using either hash. First
downs will be at the 25-yard line and 10-yard lines. Once the 1 st  down is
achieved inside the 10-yard line you will have three (3) downs to score.
2. Offense has three (3) downs to gain a first down.
3. Each team must possess a center to snap the ball. If using a center, he is
ineligible to catch a pass.
4. After a score, the offense can go for one (1) point at the 5-yard line or two (2)
points at 10-yard line. The offense may place the ball either on the hash or the
middle.
5. The offensive team may NOT run the ball on ANY DOWN. No form of runs
and handoffs are not permitted.
6. The 1 ST  player to receive the ball from the center is considered the QB and
can NOT run. The 2nd player to possess the ball is the runner and is not
allowed to throw or lateral the ball.
7. NO BLOCKING – THIS WILL RESULT IN A 5-YARD PENALTY FROM THE
PREVIOUS LINE OF SCRIMMAGE AND A LOSS OF DOWN.
8. Fumbled shot-gun snap is a dead ball (loss of down), and the ball will return to
the original line of scrimmage. All fumbles are dead where they lay.
9. Offensive team is responsible for retrieving and returning the ball to the
previous spot or the new line of scrimmage.
10. All offensive formations must be legal sets. Receivers’ alignment should respect
the tackle box.
11. All offensive substitutions must enter through the back of the offense.
12. The Goal Post are out of bounds.

SCORING

1. Six (6) points for a touchdown
2. One (1) point for a PAT from 5-yard line
3. Two (2) points for a PAT from 10-yard line
4. Two (2) points for a defensive stop
5. Three (3) Points for Interception 

DCYFL 2024 7V7 RULES
3/2/2024
6. Six (6) Points for interception run back and TD scored.
7. Turnover on a PAT is dead ball (including interception) and no points will be
given
8. If there is a defensive stop or an interception that occurs with no time on the
clock, the defense will still be awarded two (2) points for the defensive stop or
three (3) points for the interception.
9. Official scores will be kept by the scorekeeper on the Field.
OFFENSE PENALTIES
1. False Start = Loss of Down
2. Delay of Game = Loss of Down
3. Each team will have 25 seconds to snap the ball once it has been marked ready
for play; delay of game penalty will be assessed.
4. Offensive Pass Interference = 5-yard penalty and Loss of Down
5. If there is an offensive penalty at the 40 yard line, the Offensive team will just
be penalized with a loss of down.  (ex. 1st Down, Offensive Pass Interference
penalty @ 40 yard line, next play will be 2nd down from the 40 yard line.
6. Offensive team is responsible for retrieving and returning the ball to the
previous spot or the new scrimmage spot. Clock does not stop and any delay
by offense in retrieving and returning the ball will result in a delay of game and
be a loss of down.
7. Dead Ball penalties on the Offense assessed after the play would result in a 15-
yard penalty.
8. If a personal foul is assessed on a Touchdown to the offensive player, Offensive
team will lose the next down which is the PAT. Ball goes to the Defense on the
40 yard line..
9. Back-to-Back delay of game penalties will result in change in a defensive stop
and defense will be given 2 points
10. If the scoring team is assessed a dead ball penalty after a touchdown, they will
forfeit their extra point opportunity.
11. If there is an Offensive penalty (false start, delay of game, offensive pass
interference, etc…) when the defensive team blitzes, the defensive team will be
awarded their blitz back if the penalty is accepted.
DEFENSIVE PENALTIES
1.

1. Off-sides = 5-yard penalty
2. Defensive Pass Interference = will be a spot foul (1st down at the
spot).

DCYFL 2024 7V7 RULES
3/2/2024

3. Defensive Holding = will be a spot foul (1st down at the spot).
4. If Defensive Pass Interference occurs in the end zone, it will result in
a 1st down at the one-yard line.
5. Defensive Pass Interference on an extra point is half the distance for
the same amount of points. Ex. Going for two (2) from the 10 yard
line, pass interference occurs in the endzone – ball is moved to the 5
yard line and if converted offense is awarded two (2) pts.
6. Any dead ball penalty on the defense AFTER a change of possession
or TD would result in a loss of down for that team’s offense when they
begin their ensuing possession.
7. Responsibility to avoid contact is with the defense.
8. Dead Ball penalties on the defense assessed after the play would
result in a 15-yard penalty, or half the distance to the goal from the
spot of the ball and an automatic first down.
9. Game CANNOT end on a defensive penalty!
10. Tackling or unnecessary roughness will be an unsportsmanlike
penalty (No Warning). Resulting in a 15-yard Penalty and
AUTOMATIC  1 st  Down, and subject to ejection of the player.
Diving at the legs of an offensive player will be considered
unnecessary roughness. 
11. If there is a Defensive penalty that occurs when the defensive team
blitzes (defensive holding, offside, etc.) the defensive team will lose
their blitz for the remainder of the game. (Ex: Defensive team blitz,
offensive team scores a TD. There is a defensive penalty on the play. 
The defense loses the blitz.)

Punting the Ball will result in a personal foul, if on a change of
possession, the penalty will result in a loss of down and the ball placed
on the 40yd line. 

BLITZ

1) “The Blitz” is defined as a player or player’s that attack the QB- “QB IS THE
PLAYER THAT RECEIVES THE SNAP OF THE BALL”. Example of a non-Blitz a
mesh with QB and RB, and the defender crosses the line to tag the RB- No Blitz (play-
action or RPO)

DCYFL 2024 7V7 RULES
3/2/2024
2) Each team has 1 blitz to be used during game play and/or during overtime

3) If a team blitzes, there will be NO 4 second count! QB can scramble but can not run
passed the original line of scrimmage

4) The Blitz can be used at any part of the field, the blitzing team can blitz as many
players as they choose

5) If a team blitz’s, and there is a Defensive penalty on the play the blitzing team will
forfeit their blitz. If there is an offense penalty on the play, the blitzing team can accept
the penalty, if the penalty is accepted the blitzing team will maintain their blitz.

TIE BREAKER/OVERTIME

RULES

1. Any game that ends in a tie will result in Overtime.
2. The referee will select a team to call the coin toss in overtime, at his/her
discretion.
3. The winner of the coin flip will select if they want to be 1 st    offense or defense.
4. The ball will be marked on the 10-yard line and NCAA overtime rules will apply.
Each Team has three attempts at the end zone.
5. Only offensive scoring will count in overtime.
6. After the 1st overtime, both teams must go for two (2) points (spot ball @ 10-
yard line) after a Touchdown.
*If a game goes into a 2 nd  overtime, the team that gets the ball 2 nd  in the 1 st  overtime will
receive the ball 1 st  in the 2 nd  overtime.  3 rd  overtimes and the teams will switch again. 

OVER TIME PENALTIES

DCYFL 2024 7V7 RULES
3/2/2024
All regulation rules and penalties apply.

TOURNAMENT SEEDING
All teams will be seeded into the Day Two Tournament based on the win/loss record
and points scored the day before in pool play.

FIGHTING WILL NOT BE

TOLERATED

 If a player throws a punch, he is ejected immediately and cannot return for the
tournament. If the team benches clear and it results in a fight both of the teams
will ejected and cannot return. IF A PLAYER WHO IS PUNCHED &
RETALIATES BUT DOES NOT SWING BACK, WILL BE REQUIRED TO SIT
OUT A SERIES. IF A PLAYER IS PUNCHED AND SWINGS BACK, HE WILL
BE EJECTED FOR THE GAME. Each team is responsible for their fans,
coaches and players!

CELEBRATIONS

We encourage celebrations. However, we do not tolerate taunting. Keep it fun and
keep it quick so as not to unnecessarily delay game play. If during a celebration your
players pass the other teams hash, you will be penalized for taunting.

BALLHEAD NOTE: Circling or touching players from the opposite team will result in a
double taunting penalty plus two (2) points being awarded to the non-offending team.
Second infraction may result in ejection at the discretion of the Field General.

DCYFL 2024 7V7 RULES
3/2/2024

EQUIPMENT
REQUIREMENTS

**Mouthguards are required. You must have one to play.**
**Headgear is recommended but not required**

Minimal leather (no composite) ball game sizes:

10U TDJ
12U TDY
14U TDY
15U High School
18U High School

Teams may choose to use a larger game ball size, but the minimal requirements must
be followed
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