Pylon 7on7 Football

Orlando 2017 [Event is Over]

Rules for YPL Kickoff Classic & Southern Showdown 7v7 Tournament

1.     FIELD LENGTH: 50 total yards—40 yards with a 10 yard end zone.

2.     STARTING EACH GAME:

•     Each pool play game has 23 minute running clock (If clock runs out on scoring play, there will be untimed extra point attempt)
•     Teams will do coin toss to determine who will get ball first.

•     In bracket play games are 20 minutes, it is a 19 minute running clock until the final minute. The final minute will be played with a stopped clock. Normal GHSA timing rules are in effect (Clock stops on 1st down until set, clock stops on incomplete passes, clock stops on out of bounds, etc.)
**Sacks result in clock stopping**
***All completions must be past the line of scrimmage or it will result in clock stopping***
****Higher seed gets choice on whether to start on offense or defense****

•     Overtime is ONLY in bracket play

o     Each team will have 3 plays to score from the 10 yard line
o     Starting with 3rd OT, each team will get 1 play from 40, whoever produces most yards will win.
o     Higher seed gets to choose offense of defense in odd OT periods (1st, 3rd, etc.)
o     Lower seed gets to choose offense or defense in even OT periods (2nd, 4th, etc.)
o     Each team will receive an additional timeout in OT.

•     Each team has 1 timeout in bracket play games. No timeouts in pool play.

•     If a team is late to a game, the team that is on time will be awarded 8 points and the game will start once the late team arrives (3 minute grace period before team is awarded points, but team on time gets ball). Late team will start game on defense. After 10 mins it is a forfeit.

•     Forfeited games will be scored 8-0

•     All game clocks will start with air horn. It is up to each team to be ready to play at the scheduled time.

•     Air Horn will blow 3 times 3 minutes prior to game time and air horn will blow once when game clock starts and twice when game clock ends.

•     Officials can stop the clock at their discretion
•     In the event of an injury, the clock will stop then restart when the injured player is removed from the field of play
•     Injured player must take off for at least one play if attended to during an injury timeout





3.     OFFENSE:
•     Offense always starts on 40 yard line after any change of Possession.
•     Offense has 3 downs to gain a first down. First down markers will be at the +25 and +10 yard lines. Once inside the +10, the offense has 3 downs to score a TD.
•     For the conversion after a touchdown, the offense can choose to go for 1 or 2 points. 1 point conversion is from the +3 yard line a 2 point conversion is from the +10 yard line. The offense may choose hash for ball placement.
•     QB gets 4.0 seconds to throw the ball (anything over 4.0 secs is considered a sack)
•     25 second play clock
•     Offensive players responsible for retrieving ball
•     Passer can’t advance the ball
•     No handoffs
•     No laterals
•     All passes must be past the line of scrimmage, any pass behind the line of scrimmage will result in a dead ball (treated as sack)
•     No blocking
•     Receivers must line up outside the tackle box. RBs have to be lined up at least 4 yards behind the ball.
•     All offensive formations must be legal formations (must be 1 WR on the ball on both sides of ball outside the tackle box)
•     Fumbles after completion of a pass are dead balls as soon as they hit the ground
•     Fumbles during snap can be picked up (THESE ARE NOT DEAD BALLS)










4.     SCORING
   
•     TD = 6 points
•     Conversion from 3 yard line = 1 point
•     Conversion from 10 yard line = 2 points
•     Defensive stop = 2 points
•     Interception = 3 points
          ** No points for interception during PAT
          **No returns on interceptions




5.     PENALTIES

•     Offense
o     False Start/Offsides = Loss of Down
o     Delay of Game = Loss of Down
o     Illegal Formation (including lined up inside tackle box) = Loss of Down
o     Illegal Shift (players not set) = Loss of Down
o     Illegal Participation = Loss of Down
o     Pass Interference = 5 yd penalty and loss of down (if on 40 it will just be loss of down)
o     If player is blocking downfield the ball is blown dead
o     Unnecessary roughness = 15 yard penalty and loss of down
o     After TD and before 1 or 2 point conversion, Unsportsmanlike penalties by offense, will result in loss of extra point attempt (there will be no penalty assessed on next possession)
o     After 1 or 2 point conversion, unsportsmanlike penalty will result in 15 yard penalty on next possession


•     Defense
o     Offsides = 5 yard penalty
o     Defensive Holding = 5 yard penalty & automatic 1st down
o     Defensive Pass Interference = 10 yard penalty & automatic 1st down
     Once the ball is on the 10yd line or in, if PI occurs in end zone, ball will be placed at 2 yard line. If it does not occur in end zone, it will be half the distance to the goal)
o     Unnecessary Roughness = 15 yard penalty & automatic 1st down
**Any dead ball penalty on defense on change of possession, then their offense will have a loss of down
***If defensive holding occurs on same play as sack, then sack is voided and defense will be penalized
****No defensive pass interference can occur on a sack


•     Team/Coaches
o     Unsportsmanlike Conduct penalties = 10 yard penalty (loss of down if it is a change of possession and the upcoming offensive team gets penalty. If offensive team gets penalty after 2 point conversion, 10 yard penalty)
o     Taunting = 10 yard penalty (loss of down if it is a change of possession and the upcoming offensive team gets penalty. If offensive team gets penalty after 2 point conversion, 10 yard penalty)
o     Anybody threatens official automatic removal for entire tournament

6.      Additional Rules

•     Player is ruled down when touched below the neck with one or two hands
•     Game cannot end of defensive penalty
•     Teams can’t leave sideline and enter field to celebrate, if anyone does it will result in unsportsmanlike penalty
•     No taunting
•     No fighting
o     Disqualification for the rest of day (eligible to return 2nd day)
o     If a team has more than one separate incident they are disqualified from tournament (team not organization)
o     Team disqualification up to tournament director discretion


7.     Tiebreaker Rules

•     If two teams are tied at the end of pool play, the tiebreaker is head to head records
•     If 3 or more teams are tied, the following will be used to for tiebreaker (in order):
o     Head to head records
o     Point differential
o     Points allowed
o     Coin flip

8.     Coaches

•     Each team has a maximum of 4 coaches per team
•     Only one offensive coach allowed on the field and in the huddle (coach must be 5 yards behind play).
•     Defensive coaches are not allowed on the field at any time




9.     Rosters

•     All roster protests will be addressed, by the Tournament Director, either prior or during game play only
o     Coaches will need to immediately notify tournament staff when submitting a roster protest
o     Game play and time will not be stopped, both teams will continue to play during the roster protest
o     If a roster is ruled illegal, the team at fault will forfeit the game
o     If a roster is proven legal, the game will be recorded as is
o     Roster protests will not be valid after a game has been played
•     Players may only play for a (1) team per age division
•     Players may play for current age division while playing up at the next age division
•     Organizations with Multiple teams in the same age division
o     Once a team is eliminated from tournament play that disqualifies those players on the losing team from further play during that day.  
o     PLAYERS CANNOT PLAY ON MORE THAN ONE TEAM IN SAME AGE DIVISION DURING THE EVENT
•     If a team is caught using players not on their original roster team, that team will forfeit game.
•     A player cannot play for two different teams in any age division
•     No player can play on more than one team. If this happens, player is disqualified from tournament and team will forfeit game.
•     If a team plays an illegal player that is not on roster and the game has been completed, the team will forfeit that game.

•     Age requirements
o     18U – 2024 players are allowed. No player can be 19 at the start of the tournament
o     15U –  Age as of 1/1/24
o     14U – Age as of 1/1/24
o     13U – Age as of 1/1/24
o     12U – Age as of 1/1/24
o     10U – Age as of 8/1/23
10.     Equipment

•     MOUTHPIECES are REQUIRED. If a non-QB does not have a mouthpiece, they will be told to get off field
•     Soft shell helmets are highly recommended
•     Secondary uniforms are mandatory (Black or White shirts are acceptable)
•     If teams are wearing the same color, there will be a coin toss, the losing team will need to change to a different color
•     Suggestion, bring an extra white shirt or backup color
•     In bracket play, higher seed chooses their color and lower seed needs alternate, if necessary.
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