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GetSportsFocus - GSF 7v7 Silicon Valley Classic [Event is Over]

TMP 209 KINGZ OF THE VALLEY 7v7 TOURNAMENT HIGH SCHOOL ELITE 7ON7 RULES
1. FIELD LENGTH:
A. 50 total yards (40 yards with a 10 yard end zone).
2. STARTING EACH GAME:
A. First team listed will determine possession of the ball in pool play starting on the +40 yard line with a choice of
hash mark. In tournament play team with better seed starts with possession.
B. A horn or whistle will begin each game.
C. Each pool game will last 20 minutes (all pool play). Only the High School Championship game will last 25
minutes. All games will be running time.
D. PA announcer will declare when the clock goes under two minutes.
E. The clock will not stop for anything.
F. A horn or whistle will end each game.
3. MOVING THE BALL:
A. Offense always starts on +40 yard line with a choice of hash mark after any change of possession. Offenses
can ask officials to place the ball on either hash or in between after every play.
B. Offense has three downs to gain a first down. First down markers will be at the +25 and +10
yard lines. C. Once inside the +10 yard line, the offense has three downs to score a touchdown.
D. For the try after a touchdown, the offense can choose to go for 1 or 2 points. Only offense can score on try.
A 1 point conversion is from the +5 yard line, and a 2 point conversion is from the +10 yard line. The offense may
have a choice of hash mark for ball placement. Fouls committed during PAT attempts result in loss of down for
offensive fouls or replay of down for defensive fouls – no yardage enforcement.
E. Defensive players cannot cross the line of scrimmage
F. Offense can use any formation to move the ball with 1 quarterback and 5 eligible receivers -there must be one
receiver on the opposite side of the ball. 7th player may only be a center to snap the ball. Only players may snap
the ball. Ball must start from the tee cradle.
G. No run plays allowed
H. One foot down in bounds for completion. The receiver must control the pass all the way to the ground.
I. All passes must be forward. No backward passes
4. COACHING YOUR TEAM:
A. There will be one offensive coach allowed on the field at any time.
B. The coach must be positioned behind the offensive huddle.
C. Coaches are not allowed to challenge any official ruling.
D. Remaining team coaches can work from the sideline.
E. No defensive coaches are allowed on the field.
5. SPECIAL RULES:
A. No blocking.
B. Blocking will result in the ball being returned to the spot of the foul.
C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to
make a tag. Runner will still be able to run if defender's feet are off the ground.
D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at
the spot.
E. Each team will have 25 seconds to put the ball into play (plus initial 7 seconds to retrieve an errant ball).
Delay of game is only a loss of down.
F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and
any delay by the offense in retrieving and returning the ball to the spot will result in a delay of game loss of down.
G. Defensive pass interference or defensive holding will result in an automatic 1st down and the ball will advance
to the next 1st down field marker. If defensive pass interference or holding is committed within the 10 yard line,
the ball will advance to, and not beyond, the 5 yard line with an automatic 1st down. Or, if inside the 10, first
down at the previous spot.
H. Offensive pass interference will result in a return to the previous spot plus a loss of down.
I. Quarterback is allowed 4 seconds to throw the ball. Game officials will stop the play if 4 seconds is surpassed.
J. An interception is a change of possession with the intercepting team gaining possession. Intercepting team will
take 3 points and take possession of the ball at the +40 yard line.
K. Interceptions on the try are not awarded any defensive points
L. Offensive player cannot dive to advance the ball.
M. Personal Fouls or Unsportsmanlike by defense will result in an automatic 1st down and the ball will advance to
the next 1st down field marker. If PF / UNS is committed within the 10 yard line, the ball will advance to the 5
yard line with an automatic 1st down. PF/UNS by offense is a loss of down.
N. Encroachment by the defense is a 5yd penalty. False start by the offense is a loss of down.
O. Game cannot end on an accepted defensive penalty.
6. TIE BREAKER
A. No overtime in pool play.
A. Bracket / Elimination games that end in a tie will go to a tiebreaker. Better seeded team will have choice of
offense or defense.
B. Each team will have one snap from the +40 yard line with choice of hash mark.
C. The team who progresses the ball furthest down the field, pass and run after catch, will be declared the
winner.
D. An offensive penalty is a loss of down. A defensive penalty will be marked off based on the foul. (Ex.
Defensive pass interference will advance ball to +25 yard line). If the advancement due to penalty yardage
exceeds ball progression of other team, the offense still must run an offensive play with positive yardage to win
tiebreaker. If no yards are gained during a actual play no yards will be awarded.
E. If progress is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the
choice to play offense or defense.
8. POINT VALUES
A. Offensive touchdown = 6 points
B. Extra point from +5 yard line = 1 point
C. Extra point from the +10 yard line = 2 points
D. Defensive pass interception = 3 points and keep ball
9. PLAYOFF BRACKET
Teams will be seeded according to their pool play record, points scored, and point differential. (subject to
change with notice prior to start of tournament)
10. CHAMPIONSHIP GAME
A. High School Championship game is a 25 minute game played on 50 yard field (40 yards with
a 10 yard end zone). All other championship games are 20 mins played on 50 yard field (40
yards with a 10 yard end zone).
B. Offense starts on 40 with a choice of hash mark after any change of possession.
C. Offense has 3 downs to gain a first down. First down markers will be at the +25, and +10 yard lines.
11. CODE OF CONDUCT
Players, coaches, spectators and parents are to conduct themselves in a manner that demonstrates good
sportsmanship and respect to other players, coaches, officials and spectators. Organizers reserve the absolute
right to eject any player, coach, spectator and parent from the tournament for failure to abide by its code of
conduct.
High School Tournament - Any team that is found to have competed with current beyond beyond the 12th grade
will be automatically disqualified without refund from the tournament.
Junior Tournament - Any team that is found to have competed with current player in High School will be
automatically disqualified without refund from the tournament.
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