So. Cal NFL Flag Tourney
Football (7v7) Tournament - June 14, 2020
[Event is Over]
Pull Up 7 on 7 Tournament Rules
Field Dimensions:
Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone.
*9U Will play on a 25 yard field.
Starting Each Game:
1. A coin toss/Rock, Paper, Scissors/Fastest Man Race will determine which team gets the ball first. That team will begin possession of the ball on the 40 yard line with their choice of hash.
2. A whistle will begin each game.
3. Each game lasts 22 minutes during Pool Play and during the single elimination tournament.
4. The official will declare when the clock is under 2 minutes
5. TIMEOUTS: Both teams will be given 1 timeout each, timeouts only stop the GAME clock, but does not stop the play clock. Teams will have a 25 second play clock to snap the ball. Delay of game will result in a loss of downs and will resume the game clock.
6. A whistle will end each game.
7. The referees will keep the official score and time on the field for each game.
8. Soft Helmets are recommended, but NOT required.
9. All athletes must be wearing the approved tournament wristband/stamp in order to compete in the event.
Moving the Ball:
1. Offense always starts on the 40-yard line with their choice of the hash. *25 yard line for the 9U division.
2. One player must snap the ball to the Quarterback for each play. Snaps can be under the legs; or players must take a knee and toss the ball to the Quarterback. The center is never eligible to block or go down field during play.
3. Offense has three (3) downs to gain a first down. In the 9U division offense will have four (4) downs to gain a first down.
4. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.
5. The first person to control the football from the snap is the QB. The QB is never eligible to run.
6. The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
7. Defensive players may cross the line on a run play, however if the quarterback pulls the ball and the defense tags the QB or interferes/blocks the Quarterbacks throw (while the defender is passed the line of scrimmage) the play will result in the use of a blitz or a 15 yard penalty and an automatic first down.
8. Quarterback can NEVER run the ball.
Extra Point Attempt: The offense can choose to automatically receive 1 point, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.
Interceptions:
If an interception occurs the defense will have 2 choices.
1) Automatic 3 points. Offensive team will get the ball back on the 40 yard line
2) Turnover on downs. Defensive team will now gain possession of the ball on the 25 yard line. No automatic points. (In the 9U division the Defensive team will gain possession of the ball on the 10 yard line.)
*No points or gain of possession on extra point attempts
Coaching your Team:
1. There will be one offensive coach allowed on the field at any time and THREE (3) active athletes on a knee behind the coach. (One warning then delay of game penalty).
2. The coach must be positioned behind the offensive huddle.
3. Coaches are not allowed to challenge any official ruling.
4. Remaining team coaches can work from the sidelines.
5. NO defensive coaches allowed on the field, EXCEPT IN THE 9U DIVISION. One defensive coach may be on the field for the 9U division but if the coach interferes with the play the offense will receive an automatic 1st down.
6. Coaches will be given 1 sideline warning during play. Second warning will result in a 10-yard penalty or half the distance to the goal. Third warning will result in the coach's ejection.
7. Any form of cheating qualifies for automatic team disqualification at the tournament!
Special Rules:
1. ONE BLITZ ALLOWED per game (INCLUDING overtime). If a team blitz’s more than once in a game they will be penalized 15 yards. Teams may blitz from anywhere on the field including the 40-yard line and can blitz more than 1 person at a time.
NOTE: It is only considered a blitz if the defense is across the line of scrimmage when the quarterback releases the ball. If the defense gets back behind the line of scrimmage before the ball is thrown it will not be considered a blitz.
2. NO blocking.
3. Face guarding is allowed.
4. Blocking will result in a loss of down, return to the previous spot.
5. Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also.
6. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
7. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
8. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.
9. Defensive pass interference will result in a 10-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.
10. Offensive pass interference will result in a return to the previous spot plus a loss of down.
11.QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.
12. An interception will result in an immediate stoppage of play, if an unsportsmanlike penalty is given to the interception team, they will be penalized with a loss of down or if they choose to take the points the opposing offense will advance to the 25 yard line on their new series of offense.
13. Excessive celebration is not allowed and will not be tolerated. At the discretion of the referee, if a team is penalized for excessively celebrating or clearing of the sideline, the result is an unsportsmanlike penalty and a loss of down.
14. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.
15. The offense (wide receivers) has to line up outside the tackle box, and one receiver has to be on the line on each side.
16. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and canNOT return to the game. If players are involved in pushing or shoving, they may be ejected immediately from the game at the referees’ discretion. If a second incident occurs with the same player(s), they will be ejected from the tournament in its entirety. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. Our staff has the right in extreme cases to eject players, coaches, teams, and by-standers of any tournament and they will have to leave the facility immediately. A referee can also give a 15-yard unsportsmanlike penalty.
16. Tackling/knocking down the ball carrier will not be tolerated. Defenders need to come under control when tagging the ball carrier. Tackling the ball carrier will result in a 5 yard penalty from the spot of the foul and a repeat of the down.
17. All offensive players that are NOT in the game must be 5 yards behind the Quarterback and MUST be sitting or on a knee before the ball is snapped. All athletes standing during the play will be counted as ineligible and we result in an automatic loss of down.
Overtime/Tie Breaker:
POOL PLAY OVERTIME RULES
1. Games in Pool Play that end in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the team that traveled the furthest calling the toss. The winner will choose to be on either offense or defense.
2. Each team will have 1 play from the 40-yard line, choice of hash. Team to get the furthest down the field or the longest yard will win.
3. Any defensive penalty is a 5 yard penalty and a redo of down. Pass interference is a spot foul and a redo of down from the spot of the foul. In the likeliness of a defensive penalty the offense will be rewarded the penalty yards as a gain to their longest yard which could be added to with the redo of down.
4. The opposing team gets the same opportunity to win.
5. If neither team scores, the team that had the ball last will have it first.
6. The team with the most yards will be declared the winner of the tiebreaker and will add 1 point to the final score.
7. If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated.
8. This format will be repeated until a clear winner is declared.
SINGLE ELIMINATION OVERTIME RULES
Games in the SINGLE ELIMINATION Tournament that end in a tie will go to the traditional NCAA style overtime. Both teams will have 2 downs to score from the 10 yard line. In OVERTIME 1 Teams may choose the automatic 1 or go for 2 from the 10 yard line.  After both teams get an opportunity to go on offense, We’ll repeat the process one more time with the first offensive group going 2nd. In OT2 teams must go for 2 points on the extra point attempt. On the 3rd overtime teams will go back to the Longest Yard Challenge. A coin toss will determine who goes first.
*INTERCEPTIONS END THE GAME (expect on an extra point attempt).
Eligibility:
DOUBLE ROSTER IS ALLOWED! All players must be wearing matching or same color schemed uniforms. If players are playing on 2 different teams from the same program the athlete must be in the current uniform of the team that is playing, if the player does not have a matching uniform he must make it known BEFORE the game to the opposing team as well as the head ref that he is playing for that team. If a player subs himself in with a non-matching uniform or as an unidentifiable player the play will be blown dead and a loss of down will be enforced. If the player is on defense the offense will have the option to advance 5 yards and a redo of the down or decline the penalty.
All participants will be given a wristband that they must wear through the duration of the event. Wristbands will be for all athletes that have been verified and deemed eligible to compete in the desired age group.
POINT VALUES:
1. Offensive touchdown = 6 points. After the touchdown, the team MUST elect to go for 2 points from the 10-yard line or they may take the AUTOMATIC 1 point.
2. Interception: Team may elect to take the automatic 3 points, but will give the ball back to the offensive team OR take the turnover and the defensive team will now be on offense starting at the 40 yard line; no automatic points.
BRACKET FORMAT
All teams will be seeded in the bracket by POOL RANKINGS. Top Seed from 1 pool will play the lowest seed from another pool (Overall ranking do not matter in the bracket) we mix up all the top teams from each pool, this will help to prevent early rematches, providing teams with more opportunities to compete against more variety of teams and talent. *Higher seed gets ball first.
*LEVEL UPS BRACKET OVER RIDE*
In the case where 1 team plays another team from their same program in single elimination; Level Up Elites has the power to move and swap teams to provide more opportunities for those teams to compete against different competition outside of their own program. This decision will be made with an agreement from the entire Level Up Elite Staff. EXAMPLE: If Tiger (a) vs Tiger (b) play in the quarterfinals; Level up elites may swap Tiger (b) with someone on the opposite bracket. The team being swapped with Tiger (b) must have a HIGHER OVERALL RANKING. In the process of swapping teams the teams from the different 7v7 program gets ball first automatically.
PLEASE HELP US KEEP OUR FIELDS CLEAN; EACH TEAM IS RESPONSIBLE FOR CLEAN UP OF WATER BOTTLES AND TRASH ON THEIR OWN SIDELINES. THANK YOU!!!
Field Dimensions:
Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone.
*9U Will play on a 25 yard field.
Starting Each Game:
1. A coin toss/Rock, Paper, Scissors/Fastest Man Race will determine which team gets the ball first. That team will begin possession of the ball on the 40 yard line with their choice of hash.
2. A whistle will begin each game.
3. Each game lasts 22 minutes during Pool Play and during the single elimination tournament.
4. The official will declare when the clock is under 2 minutes
5. TIMEOUTS: Both teams will be given 1 timeout each, timeouts only stop the GAME clock, but does not stop the play clock. Teams will have a 25 second play clock to snap the ball. Delay of game will result in a loss of downs and will resume the game clock.
6. A whistle will end each game.
7. The referees will keep the official score and time on the field for each game.
8. Soft Helmets are recommended, but NOT required.
9. All athletes must be wearing the approved tournament wristband/stamp in order to compete in the event.
Moving the Ball:
1. Offense always starts on the 40-yard line with their choice of the hash. *25 yard line for the 9U division.
2. One player must snap the ball to the Quarterback for each play. Snaps can be under the legs; or players must take a knee and toss the ball to the Quarterback. The center is never eligible to block or go down field during play.
3. Offense has three (3) downs to gain a first down. In the 9U division offense will have four (4) downs to gain a first down.
4. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.
5. The first person to control the football from the snap is the QB. The QB is never eligible to run.
6. The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
7. Defensive players may cross the line on a run play, however if the quarterback pulls the ball and the defense tags the QB or interferes/blocks the Quarterbacks throw (while the defender is passed the line of scrimmage) the play will result in the use of a blitz or a 15 yard penalty and an automatic first down.
8. Quarterback can NEVER run the ball.
Extra Point Attempt: The offense can choose to automatically receive 1 point, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.
Interceptions:
If an interception occurs the defense will have 2 choices.
1) Automatic 3 points. Offensive team will get the ball back on the 40 yard line
2) Turnover on downs. Defensive team will now gain possession of the ball on the 25 yard line. No automatic points. (In the 9U division the Defensive team will gain possession of the ball on the 10 yard line.)
*No points or gain of possession on extra point attempts
Coaching your Team:
1. There will be one offensive coach allowed on the field at any time and THREE (3) active athletes on a knee behind the coach. (One warning then delay of game penalty).
2. The coach must be positioned behind the offensive huddle.
3. Coaches are not allowed to challenge any official ruling.
4. Remaining team coaches can work from the sidelines.
5. NO defensive coaches allowed on the field, EXCEPT IN THE 9U DIVISION. One defensive coach may be on the field for the 9U division but if the coach interferes with the play the offense will receive an automatic 1st down.
6. Coaches will be given 1 sideline warning during play. Second warning will result in a 10-yard penalty or half the distance to the goal. Third warning will result in the coach's ejection.
7. Any form of cheating qualifies for automatic team disqualification at the tournament!
Special Rules:
1. ONE BLITZ ALLOWED per game (INCLUDING overtime). If a team blitz’s more than once in a game they will be penalized 15 yards. Teams may blitz from anywhere on the field including the 40-yard line and can blitz more than 1 person at a time.
NOTE: It is only considered a blitz if the defense is across the line of scrimmage when the quarterback releases the ball. If the defense gets back behind the line of scrimmage before the ball is thrown it will not be considered a blitz.
2. NO blocking.
3. Face guarding is allowed.
4. Blocking will result in a loss of down, return to the previous spot.
5. Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also.
6. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
7. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
8. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.
9. Defensive pass interference will result in a 10-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.
10. Offensive pass interference will result in a return to the previous spot plus a loss of down.
11.QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.
12. An interception will result in an immediate stoppage of play, if an unsportsmanlike penalty is given to the interception team, they will be penalized with a loss of down or if they choose to take the points the opposing offense will advance to the 25 yard line on their new series of offense.
13. Excessive celebration is not allowed and will not be tolerated. At the discretion of the referee, if a team is penalized for excessively celebrating or clearing of the sideline, the result is an unsportsmanlike penalty and a loss of down.
14. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.
15. The offense (wide receivers) has to line up outside the tackle box, and one receiver has to be on the line on each side.
16. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and canNOT return to the game. If players are involved in pushing or shoving, they may be ejected immediately from the game at the referees’ discretion. If a second incident occurs with the same player(s), they will be ejected from the tournament in its entirety. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. Our staff has the right in extreme cases to eject players, coaches, teams, and by-standers of any tournament and they will have to leave the facility immediately. A referee can also give a 15-yard unsportsmanlike penalty.
16. Tackling/knocking down the ball carrier will not be tolerated. Defenders need to come under control when tagging the ball carrier. Tackling the ball carrier will result in a 5 yard penalty from the spot of the foul and a repeat of the down.
17. All offensive players that are NOT in the game must be 5 yards behind the Quarterback and MUST be sitting or on a knee before the ball is snapped. All athletes standing during the play will be counted as ineligible and we result in an automatic loss of down.
Overtime/Tie Breaker:
POOL PLAY OVERTIME RULES
1. Games in Pool Play that end in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the team that traveled the furthest calling the toss. The winner will choose to be on either offense or defense.
2. Each team will have 1 play from the 40-yard line, choice of hash. Team to get the furthest down the field or the longest yard will win.
3. Any defensive penalty is a 5 yard penalty and a redo of down. Pass interference is a spot foul and a redo of down from the spot of the foul. In the likeliness of a defensive penalty the offense will be rewarded the penalty yards as a gain to their longest yard which could be added to with the redo of down.
4. The opposing team gets the same opportunity to win.
5. If neither team scores, the team that had the ball last will have it first.
6. The team with the most yards will be declared the winner of the tiebreaker and will add 1 point to the final score.
7. If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated.
8. This format will be repeated until a clear winner is declared.
SINGLE ELIMINATION OVERTIME RULES
Games in the SINGLE ELIMINATION Tournament that end in a tie will go to the traditional NCAA style overtime. Both teams will have 2 downs to score from the 10 yard line. In OVERTIME 1 Teams may choose the automatic 1 or go for 2 from the 10 yard line.  After both teams get an opportunity to go on offense, We’ll repeat the process one more time with the first offensive group going 2nd. In OT2 teams must go for 2 points on the extra point attempt. On the 3rd overtime teams will go back to the Longest Yard Challenge. A coin toss will determine who goes first.
*INTERCEPTIONS END THE GAME (expect on an extra point attempt).
Eligibility:
DOUBLE ROSTER IS ALLOWED! All players must be wearing matching or same color schemed uniforms. If players are playing on 2 different teams from the same program the athlete must be in the current uniform of the team that is playing, if the player does not have a matching uniform he must make it known BEFORE the game to the opposing team as well as the head ref that he is playing for that team. If a player subs himself in with a non-matching uniform or as an unidentifiable player the play will be blown dead and a loss of down will be enforced. If the player is on defense the offense will have the option to advance 5 yards and a redo of the down or decline the penalty.
All participants will be given a wristband that they must wear through the duration of the event. Wristbands will be for all athletes that have been verified and deemed eligible to compete in the desired age group.
POINT VALUES:
1. Offensive touchdown = 6 points. After the touchdown, the team MUST elect to go for 2 points from the 10-yard line or they may take the AUTOMATIC 1 point.
2. Interception: Team may elect to take the automatic 3 points, but will give the ball back to the offensive team OR take the turnover and the defensive team will now be on offense starting at the 40 yard line; no automatic points.
BRACKET FORMAT
All teams will be seeded in the bracket by POOL RANKINGS. Top Seed from 1 pool will play the lowest seed from another pool (Overall ranking do not matter in the bracket) we mix up all the top teams from each pool, this will help to prevent early rematches, providing teams with more opportunities to compete against more variety of teams and talent. *Higher seed gets ball first.
*LEVEL UPS BRACKET OVER RIDE*
In the case where 1 team plays another team from their same program in single elimination; Level Up Elites has the power to move and swap teams to provide more opportunities for those teams to compete against different competition outside of their own program. This decision will be made with an agreement from the entire Level Up Elite Staff. EXAMPLE: If Tiger (a) vs Tiger (b) play in the quarterfinals; Level up elites may swap Tiger (b) with someone on the opposite bracket. The team being swapped with Tiger (b) must have a HIGHER OVERALL RANKING. In the process of swapping teams the teams from the different 7v7 program gets ball first automatically.
PLEASE HELP US KEEP OUR FIELDS CLEAN; EACH TEAM IS RESPONSIBLE FOR CLEAN UP OF WATER BOTTLES AND TRASH ON THEIR OWN SIDELINES. THANK YOU!!!