Chesapeake

Football (7v7) Tournament  -  November 30 to December 6, 2017

 [Event is Over]
7on7
TEXAS CHAMPIONS LEAGUE
RULES
1. Field Dimensions:
1. Field Length--45 yards long  
2. Field Width--160 feet (60 feet to hash mark, 40 feet between)  
3. End Zone--10 yards deep  
4. First downs are marked every 15 Yard (30 & 15)  
2. Starting the game:
1. A central time keeper will be designated. All games will begin and end on this persons  instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark.  2. Visitors will have first possession and wear Light. The home team will have first  possession of the 2nd half and wear dark.  
3. No team will be allowed to participate without shirts.  
4. All teams will have two jerseys (light/dark jersey, t-shirt, etc  
5. Ball is always placed in the center of the field to start new possession at 45 unless the  coach requests a left or right hashmark .  
3. Moving the ball:
1. Offensive Plays Must be forward passes  
2. Field is marked at 15 yard intervals with cones.  
3. Hash mark placement of the ball must be enforced by officials, in accordance with  NCAA rules, once the ball has been advanced. Offensive Coach may be in huddle  4. No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful  offensive play from the 45 yard line resulting in an offensive penalty: The ball will be  returned to the 45 yard line and 1st down will become 2nd down; 2nd down will become  3rd down; and 3rd down will result in a turnover.  
5. Offenses always move in the same direction  
6. All passes must be forward. A pass caught behind the line of scrimmage must be a  forward pass.  
7. Once a forward pass has been thrown past the line of scrimmage, a backward pass  (lateral) is allowed  
8. No flea flickers or double passes  
4. Special Rules:
1. No blocking.  
2. Receiver/Ball carrier is legally down when touched with one or both hands below the  neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by  automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike &  flagrant).  
3. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap  is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.  4. 2 delays of game penalties in the same possession results in a turnover. A delay of game  penalty on the extra point try results in a turnover.  
5. The QB is allowed 4.0 seconds to throw the ball. (8U/10U is 4.5) The Official timekeeper  starts a stopwatch on the snap of the ball from center and stops the watch as soon as the  QB releases the ball.  
1. If release is at or under 4.0 seconds, the play goes on.  
2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the  play is over (the play is not blown dead), then brings the ball back to the  original line of scrimmage with loss of down.  
3. The only infractions possible when a 4 second count is called are unsportsmanlike  acts.  
4.
6. Defensive Pass Interference will be a spot foul (1st down at the spot up to 15yrds). Pass  interference inside 15 yrds & in the endzone ball is placed on 2 yard line (1st & goal).  7. Responsibility to avoid contact is with the defense. There will be NO chucking.  Deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the  end of the play (5 yard penalty)  
8. Offensive pass interference is the same as NCAA rules. (15 yard penalty)  9. Interceptions may be returned ("no blocking" rule applies). If an interception is returned  beyond the 45 yard line (the offensive origination point) it is a touchdown and point after  attempt should ensue. The teammates of the person who intercepted the ball may trail the  runner so as to be in position to take a backwards pass. They may not block for or screen  for the runner.  
10. Offensive team is responsible for retrieving and returning the ball to the previous spot or  the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game  penalty.  
11. The offensive center is not an eligible receiver (teams must have a center).  12. The center will be responsible for setting or re-positioning the Referee's cone at the line  of scrimmage. On change of possession, the team moving to offense will ensure the cone  gets to the new scrimmage line. (centers on both teams responsible).  
13. No taunting or "trash talking". (5 yard penalty & expulsion if flagrant). Touchdown  celebrations are legal but no taunting towards the opposing team or use of prop (15 yrd  penalty).  
14. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes  over. Four down territory occurs only after offense proceeds to or inside the 15 yard line  cone (third quadrant).  
15. Fighting: the player(s) involved will be ejected from the game. If a team fight occurs, the  teams involved will be ejected from the tournament and denied participation in any  league play or tournament.
16. Tournament/League Director &UIC has authority to eject a player and/or fan/parent at  any time. Any player with two unsportsmanlike penalties is automatically ejected.  
5. Scoring:
1. 6 points for TD  
2. 6 points for INT past 45(No PAT)
3 Points for an Interception not returned for a Touchdown (Retain Possession)
3. 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line.  
4. Official score is kept by field referee and game manager.  
5. INT returned passed 45 yrd line on an extra point is always 2 points.  
6. Tie Breaker: (NO TIE BREAKER IN LEAGUE PLAY EXCEPT CHAMPIONSHIP GAME)  
1. After coin flip to determine first possession, teams will alternate 4 down series from the  10 yard line.  
2. A winner is determined when one team scores during its possession and the other does  not.  
3. If a second overtime period is necessary, each team must then go for two points on the  conversion attempts.  
4. There is no OT in Pool Play Games or League Play Games  
7. Time:
1. 2 15 minute halves (continuous clock for each half--see: "starting the game").  2. No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can  be removed as soon as safety dictates).  
3. 2 minute half-time/5 minutes between games  
4. 7 on 7 tournaments require that all games start/end at the same time.  
5. Teams must be on site and ready to play when scheduled.  
6. If a team(s) is late and cannot start when the tournament officially starts, they will begin  play with whatever time is left on the tournament clock - not to exceed 5 minutes of 1st  half.
7. Forfeit will occur after 5 minutes of the 1st half.  
8. Injury time outs may reduce the amount of time between halves and/or between games to  maintain the game schedules.  
Each team will use its own ball during offensive possessions  
Ball Size (8U&10U Wilson K2 or TDJ Size) (12U TDJ/TDY)(7th/8th TDY/HS) (9th thru HS  Standard HS Size)  
MOUTH PIECES MUST BE WORN AT ALL TIMES
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