Official King of The I.E. 7v7 RULES
1. FIELD LENGTH: A. 50 total yards—40 yards with a 10-yard end zone.
2. STARTING EACH GAME: A. The game will begin with a coin flip; the winning team will begin with possession of the ball on the +40 yard line - choice of hash or middle of the field.
B. A horn/whistle will begin each game. C. Each game lasts 20 minutes, running clock. D. Official will declare when the clock goes under two minutes. E. The clock will not stop for anything other then injury. F. A horn/whistle will end each game.
3. MOVING THE BALL: A. Offense always starts on +40 with their choice of hash after any change of Possession. B. Offense has 3 downs to gain a first down. First down markers will be at the +25 and +10 yard lines. C. Once inside the +10, the offense has 3 DOWNS to score a TD. D. For the conversion after a touchdown, the offense can choose to take the automatic 1pt, or the offense can attempt a 2-point conversion is from the +10 yard line. The offense may choice of hash for ball placement.
4. COACHING YOUR TEAM: A. There will be one offensive coach allowed on the field at any time. B. The coach must be positioned behind the offensive huddle. C. Coaches are not allowed to challenge any official ruling. D. REMAINING TEAM COACHES CAN WORK FROM THE SIDELINE. E. NO DEFENSIVE COACHES ALLOWED ON FIELD. 5. SPECIAL RULES: A. NO BLOCKING. B. BLOCKING WILL RESULT IN LOSS OF DOWN, RETURN TO PREVIOUS SPOT. C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot. E. Each team will have 30 seconds to put the ball into play. Delay of game is a loss of down. F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official
with result in delay of game and loss of down. G. Defensive pass interference will result in a 1st down at the spot of the foul. Defensive Holding will result in a ten yard penalty. H. Offensive pass interference will result in a return to the previous spot plus a loss of down. I. QB is allowed 4.0 seconds to throw. ONE-ONE THOUSAND...TWO-ONE THOUSAND...THREE-ONE THOUSAND...FOUR-ONE THOUSAND! Referees will stop play if 4.0 seconds if surpassed. J. An interception will result in an immediate stoppage of play and a change of possession with the intercepting team gaining possession at the +40 year line. K. A team that plays a 3-5-3 defense can play with 8 on the field. One defender must take a knee and be "out of the play" as the offensive team breaks the huddle. L. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and cannot return. If the team’s benches clear and it results in a fight both of the teams will be ejected and cannot return. If players are pushing and shoving they will be ejected for the game. Shoving rule is at the official’s judgment.
6. TIE BREAKER A. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on offense or
defense. B. Each team will have one snap from the +40 yard line choice of hash. C. The team with the deepest completion will be declared the winner of the tiebreaker. D. If there is no completion or the deepest completion is equal the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to play offense or defense. E. This format will be repeated until a winner is declared. F. The tiebreaker format will be used in all games including the quarterfinals, semifinals, and finals. G. WINNING THE TIEBREAKER COUNTS AS A WIN IN THE STANDINGS and a one-point advantage in the scoring column.
7. SHOOT-OUT BRACKET FORMAT A. All teams will be seeded in the bracket based on Pool Play win/loss totals. B. All winning teams will advance until a Champion is determined.
PLEASE HELP US TO KEEP THE FACILITY CLEAN, ENCOURAGE YOUR TEAM TO PUT ALL TRASH IN THE AVAILABLE RECEPTACLES. IT IS YOUR RESPONSIBILITY TO KEEP THE FIELD THAT YOU ARE ON CLEAN.
1. FIELD LENGTH: A. 50 total yards—40 yards with a 10-yard end zone.
2. STARTING EACH GAME: A. The game will begin with a coin flip; the winning team will begin with possession of the ball on the +40 yard line - choice of hash or middle of the field.
B. A horn/whistle will begin each game. C. Each game lasts 20 minutes, running clock. D. Official will declare when the clock goes under two minutes. E. The clock will not stop for anything other then injury. F. A horn/whistle will end each game.
3. MOVING THE BALL: A. Offense always starts on +40 with their choice of hash after any change of Possession. B. Offense has 3 downs to gain a first down. First down markers will be at the +25 and +10 yard lines. C. Once inside the +10, the offense has 3 DOWNS to score a TD. D. For the conversion after a touchdown, the offense can choose to take the automatic 1pt, or the offense can attempt a 2-point conversion is from the +10 yard line. The offense may choice of hash for ball placement.
4. COACHING YOUR TEAM: A. There will be one offensive coach allowed on the field at any time. B. The coach must be positioned behind the offensive huddle. C. Coaches are not allowed to challenge any official ruling. D. REMAINING TEAM COACHES CAN WORK FROM THE SIDELINE. E. NO DEFENSIVE COACHES ALLOWED ON FIELD. 5. SPECIAL RULES: A. NO BLOCKING. B. BLOCKING WILL RESULT IN LOSS OF DOWN, RETURN TO PREVIOUS SPOT. C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot. E. Each team will have 30 seconds to put the ball into play. Delay of game is a loss of down. F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official
with result in delay of game and loss of down. G. Defensive pass interference will result in a 1st down at the spot of the foul. Defensive Holding will result in a ten yard penalty. H. Offensive pass interference will result in a return to the previous spot plus a loss of down. I. QB is allowed 4.0 seconds to throw. ONE-ONE THOUSAND...TWO-ONE THOUSAND...THREE-ONE THOUSAND...FOUR-ONE THOUSAND! Referees will stop play if 4.0 seconds if surpassed. J. An interception will result in an immediate stoppage of play and a change of possession with the intercepting team gaining possession at the +40 year line. K. A team that plays a 3-5-3 defense can play with 8 on the field. One defender must take a knee and be "out of the play" as the offensive team breaks the huddle. L. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and cannot return. If the team’s benches clear and it results in a fight both of the teams will be ejected and cannot return. If players are pushing and shoving they will be ejected for the game. Shoving rule is at the official’s judgment.
6. TIE BREAKER A. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on offense or
defense. B. Each team will have one snap from the +40 yard line choice of hash. C. The team with the deepest completion will be declared the winner of the tiebreaker. D. If there is no completion or the deepest completion is equal the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to play offense or defense. E. This format will be repeated until a winner is declared. F. The tiebreaker format will be used in all games including the quarterfinals, semifinals, and finals. G. WINNING THE TIEBREAKER COUNTS AS A WIN IN THE STANDINGS and a one-point advantage in the scoring column.
7. SHOOT-OUT BRACKET FORMAT A. All teams will be seeded in the bracket based on Pool Play win/loss totals. B. All winning teams will advance until a Champion is determined.
PLEASE HELP US TO KEEP THE FACILITY CLEAN, ENCOURAGE YOUR TEAM TO PUT ALL TRASH IN THE AVAILABLE RECEPTACLES. IT IS YOUR RESPONSIBILITY TO KEEP THE FIELD THAT YOU ARE ON CLEAN.