Elite 7evens Jamboree
Football (7v7), Football (5v5 Flag) Tournament - February 28 to March 1, 2026
[Event is Over]
GIRLS 7V7 FLAG RULES
1. FIELD DIMENSIONS AND SETUP
Field Length: 40 yards
Field Width: 40-50 yards
End Zones: 10 yards deep on the scoring end;
Total Field Size: 50 yards including end zone
Ball Placement: Starts at the 40-yard line after scores
Zone Lines to Gain: Every 20 yards
Team Boxes: 2 yards off the sideline between the 20-yard lines
One-Way Field Explanation
All plays move toward one designated end zone.
Two games may be played simultaneously on one full field.
Teams do not switch directions.
Change of Possession: Ball is spotted at the 40-yard line.
2. TEAM COMPOSITION AND EQUIPMENT
Players: 7 on the field
Minimum to Start: 4 players
Ball: NFL FLAG football (youth size)
Uniforms: Matching jerseys (no pockets), contrasting bottoms
Flag Belts: NFL FLAG 2-pop flags, contrasting color
Mouthguards: Mandatory
Footwear: Cleats allowed (no metal or screw-ins)
Illegal Gear: Jewelry, hats, bandanas, exposed drawstrings, pockets
3. GAME DURATION AND TIMING
Game Length: 24 minute running clock (indoor adjusted times could happen)
Timeouts: 1 per half (BRACKET PLAY ONLY)
Play Clock: 25 seconds (Middle School: 40 seconds)
4. STARTING THE GAME
Coin toss determines possession or direction
No kickoffs
Possession begins at the 40-yard line
5. PLAYING THE GAME
4 downs to reach the next zone line-to-gain
No minimum players required on the line
Snap must be received at least 2 yards behind the line of scrimmage
One player may be in motion
Offense may run or pass on any down
6. SCORING AND EXTRA POINTS
Touchdown: 6 points
Try from 3-yard line: 1 point
Try from 10-yard line: 2 points
Defense cannot score on a Try
7. QUARTERBACK RULES AND RESTRICTIONS
No restrictions on the quarterback
QB may pass or run after receiving the snap
8. TURNOVERS AND DOWNS
4 downs per series
Ball spotted in the center of the field after each play
Change of possession on turnover on downs or interception. No points for Turnover on
Downs or INTs that are downed.
Interceptions may be returned for 6 pts, with a Try after the INT.
9. INTERCEPTION RETURN RULE
Interceptions may be returned toward the opposite end zone
Play is live until a score, flag pull, or dead-ball situation
If flagged before scoring, possession begins at the 40-yard line
10. KICKING AND PUNTING RULES
No kickoffs or punts
All possessions start at the 40-yard line
11. PASSING AND RECEIVING
One forward pass per down (must be behind the line of scrimmage)
All players are eligible receivers
Backward passes allowed; dropped laterals are dead at the spot
One foot inbounds required for a catch
Ball is dead if it hits the ground
12. SCREEN / BLOCKING (NO CONTACT)
No blocking like tackle football
Stationary screens are allowed (basketball-style)
Arms must stay in; no leaning or moving into defenders
Defenders must attempt to avoid legal screens
Penalty: Illegal screen = 10 yards
13. DEFENSIVE PLAY AND RUSHING
No contact at the line; free releases for receivers
No bump-and-run coverage
Rushers must start at least 1 yard off the line
Roughing the passer rules apply
14. PENALTIES AND INFRACTIONS
Most penalties result in a repeat of the down
Unsportsmanlike conduct may result in ejection
5-Yard Penalties: False start, illegal motion, delay of game, illegal snap
10-Yard Penalties: Pass interference, illegal contact, flag guarding, tackling, roughing the passer
15. SUBSTITUTIONS
Allowed on any dead ball
Must enter and exit from the sideline No delay of game
16. OVERTIME RULES
Each team starts 1st & Goal from the 10-yard line
Both teams receive a possession
Starting in the 4th OT, teams must attempt a 2-point Try
17. SAFETY RULES
No tackling, blocking, or stiff arms
Flags must be visible at all times
Player is down when flag is removed or ball hits the ground Injured players must be cleared to return
19. FIELD MAP
40x40-50 yard field
10-yard scoring end zone
20. TOURNAMENT RULES – 3 GAME MINIMUM
Pool Play: 3 games per team
Bracket Play: Single elimination
Tiebreakers: Record, head-to-head, point differential (max +21), points allowed, coin
toss
Guarantee: Minimum of 3 games per team (no refunds if team has reached 3 games, if
team only plays 2 games a partial refund will be granted)
1. FIELD DIMENSIONS AND SETUP
Field Length: 40 yards
Field Width: 40-50 yards
End Zones: 10 yards deep on the scoring end;
Total Field Size: 50 yards including end zone
Ball Placement: Starts at the 40-yard line after scores
Zone Lines to Gain: Every 20 yards
Team Boxes: 2 yards off the sideline between the 20-yard lines
One-Way Field Explanation
All plays move toward one designated end zone.
Two games may be played simultaneously on one full field.
Teams do not switch directions.
Change of Possession: Ball is spotted at the 40-yard line.
2. TEAM COMPOSITION AND EQUIPMENT
Players: 7 on the field
Minimum to Start: 4 players
Ball: NFL FLAG football (youth size)
Uniforms: Matching jerseys (no pockets), contrasting bottoms
Flag Belts: NFL FLAG 2-pop flags, contrasting color
Mouthguards: Mandatory
Footwear: Cleats allowed (no metal or screw-ins)
Illegal Gear: Jewelry, hats, bandanas, exposed drawstrings, pockets
3. GAME DURATION AND TIMING
Game Length: 24 minute running clock (indoor adjusted times could happen)
Timeouts: 1 per half (BRACKET PLAY ONLY)
Play Clock: 25 seconds (Middle School: 40 seconds)
4. STARTING THE GAME
Coin toss determines possession or direction
No kickoffs
Possession begins at the 40-yard line
5. PLAYING THE GAME
4 downs to reach the next zone line-to-gain
No minimum players required on the line
Snap must be received at least 2 yards behind the line of scrimmage
One player may be in motion
Offense may run or pass on any down
6. SCORING AND EXTRA POINTS
Touchdown: 6 points
Try from 3-yard line: 1 point
Try from 10-yard line: 2 points
Defense cannot score on a Try
7. QUARTERBACK RULES AND RESTRICTIONS
No restrictions on the quarterback
QB may pass or run after receiving the snap
8. TURNOVERS AND DOWNS
4 downs per series
Ball spotted in the center of the field after each play
Change of possession on turnover on downs or interception. No points for Turnover on
Downs or INTs that are downed.
Interceptions may be returned for 6 pts, with a Try after the INT.
9. INTERCEPTION RETURN RULE
Interceptions may be returned toward the opposite end zone
Play is live until a score, flag pull, or dead-ball situation
If flagged before scoring, possession begins at the 40-yard line
10. KICKING AND PUNTING RULES
No kickoffs or punts
All possessions start at the 40-yard line
11. PASSING AND RECEIVING
One forward pass per down (must be behind the line of scrimmage)
All players are eligible receivers
Backward passes allowed; dropped laterals are dead at the spot
One foot inbounds required for a catch
Ball is dead if it hits the ground
12. SCREEN / BLOCKING (NO CONTACT)
No blocking like tackle football
Stationary screens are allowed (basketball-style)
Arms must stay in; no leaning or moving into defenders
Defenders must attempt to avoid legal screens
Penalty: Illegal screen = 10 yards
13. DEFENSIVE PLAY AND RUSHING
No contact at the line; free releases for receivers
No bump-and-run coverage
Rushers must start at least 1 yard off the line
Roughing the passer rules apply
14. PENALTIES AND INFRACTIONS
Most penalties result in a repeat of the down
Unsportsmanlike conduct may result in ejection
5-Yard Penalties: False start, illegal motion, delay of game, illegal snap
10-Yard Penalties: Pass interference, illegal contact, flag guarding, tackling, roughing the passer
15. SUBSTITUTIONS
Allowed on any dead ball
Must enter and exit from the sideline No delay of game
16. OVERTIME RULES
Each team starts 1st & Goal from the 10-yard line
Both teams receive a possession
Starting in the 4th OT, teams must attempt a 2-point Try
17. SAFETY RULES
No tackling, blocking, or stiff arms
Flags must be visible at all times
Player is down when flag is removed or ball hits the ground Injured players must be cleared to return
19. FIELD MAP
40x40-50 yard field
10-yard scoring end zone
20. TOURNAMENT RULES – 3 GAME MINIMUM
Pool Play: 3 games per team
Bracket Play: Single elimination
Tiebreakers: Record, head-to-head, point differential (max +21), points allowed, coin
toss
Guarantee: Minimum of 3 games per team (no refunds if team has reached 3 games, if
team only plays 2 games a partial refund will be granted)