Helmets are optional & Mouthpieces are required for play
1. FIELD DIMENSIONS
Field Length--40 yards long
Field Width--37 yards wide
End Zone--10 yards deep
2. STARTING THE GAME
A central time keeper will be designated. All games will begin and end on this person’s
instructions. He/she will also announce the time remaining at the 10, 5, and 1 minute
mark only.
Home Team will have first possession except for the chip where higher seed will have the choice
No player will be allowed to participate without shirts or matching team jerseys.
It's preferable if teams have 2 jerseys but not mandated (white/dark jersey, t-shirt, etc /
Tournament). Dry Fit T-shirts, Under Armour, or basketball type sleeveless shirts are
preferred choice of team jersey.
Ball is always placed on the right hash mark when at the 40 yard line.
Ball size per age group:
13u - TDY/HS
15u & 18uStandard HS Size
*Helmet must be strapped and you may not wear your helmet backwards
3. MOVING THE BALL
Offensive plays must be forward passes.
Field is marked at 15 yard intervals with cones with 1st downs at the 25 yard line and 10
yard line. Each zone will be 3 downs (no 4th downs in 7on7).
Possession always begins at the 40 yard line at the right hash mark. Hash mark
placement of the ball must be enforced by officials, in accordance with NCAA rules,
once the ball has been advanced. One Offensive Coach may be in huddle to call plays /
no subs on field, subs need to be on designated areas.
No penalty will be assessed in excess of the 40 yd line. On an unsuccessful or successful
offensive play from the 40 yard line resulting in an offensive penalty: The ball will be
returned to the 40 yard line and 1st down will become 2nd down; 2nd down will become
3rd down; and 3rd down will result in a turnover.
Offenses always move in the same direction.
All passes must be forward. A pass caught behind the line of scrimmage must be a
forward pass.
No flea flickers or double passes or laterals at any time.
4. SPECIAL RULES
No blocking.
No press
Receiver/Ball carrier is legally down when touched with one or both hands below the
neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 15 yards. Expulsion of a player(s) if ruled unsportsmanlike &
flagrant or multiple incidents of excessive force by same player.
Fumbles are dead balls at the spot with the last team retaining possession. A muffed
snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
Two delay of game penalties in the same possession results in a turnover.
The QB is allowed 4.0 seconds to throw the ball. The Official  
starts a stopwatch on the snap of the ball from center and stops the watch as soon as
the QB releases the ball.
If release is 4.0 seconds or under, the play goes on.
If the Official sees that the clock has exceeded 4.0 seconds, he waits until the play is
over (the play is not blown dead), then brings the ball back to the original line of
scrimmage with loss of down unless the Offense Team has thrown a Interception. All
passes after the 4 sec clock has expired are live balls (for defense) and can be
intercepted and counted as 3 pts for the Defense. So if you throw a pick at anytime it
will be a turnover and 3 pts for the Defense even after the 4 sec clock.
The only infractions possible when a 4 second count is called are holding, pass
interference & unsportsmanlike acts.
Defensive Pass Interference will be a spot foul but not to exceed 15 yards (1st down at
the spot).
Responsibility to avoid contact is with the defense. There will be NO chucking or press
coverage with hands at the LOS. No Deliberate bumping or grabbing. Interceptions are worth 3 pts in both League & Tourney Play / this can happen after a 4
sec whistle / take care of the ball.
Offensive team is responsible for retrieving and returning the ball to the previous spot
or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of
game penalty.
The offensive center is not an eligible receiver (teams must have a center).
The center will be responsible for setting or re-positioning the Referee's bean bag at the line
of scrimmage. On change of possession, the team moving to offense will ensure the
bean bag gets to the new scrimmage line. (centers on both teams responsible).
No taunting or "trash talking". (expulsion if flagrant).
The offense must gain at least 15 yards in the first 3 or less plays or the defense takes
over in all zones.
Fighting: the player(s) involved will be ejected from the game or tournament if a punch
is thrown! If a team fight occurs, the teams involved will be ejected from the
tournament and denied participation in any league play or tournament. (Coaches make
sure you read this and communicate to your team)
5. SCORING
1. All TD's in League or Tournament play are worth 7 pts (auto XP)
2. Defensive stops are 2pts
3. Interceptions are worth 3pts in both League & Tournament Play
4. All Scoring is kept by Head Official and he shall announce score to each bench after
each score
TD = 7 pts
INT = 3 pts
6. TIE BREAKER / OVERTIME / POOL PLAY / BRACKET PLAY
Team that has ball at end of Regulation has the ball first in OT. Teams will alternate 3 regulation will go first. Each team will get one play each from the 40 yard line. Longest
gain is declared the Winner.
There is no OT in Pool Play Games or League Play Games only in Bracket Games. Mercy
Rule in Bracket Play is 21 pts ahead with less then 8 min to go in the game, game
will be declared over.
7. TIME
18 min games, last minute real time.
No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be
removed as soon as safety dictates).
Teams must be on site and ready to play when scheduled.
If a team(s) is late and cannot start when the tournament officially starts, they will begin
play with whatever time is left on the tournament clock - not to exceed 8 minutes
Forfeit will occur after 8 minutes
Injury time outs may reduce the amount of time of game to maintain the game schedules.
8. PHOTO / VIDEO
*Gridiron Football / Allegiance Youth Football / 7's Elite has the exclusive rights to video and film
and will only have video personal on the field of play. If teams choose to bring their own
video person they will be on that team’s sideline only and should check with Gridiron
Football / Allegiance Youth Football / 7's Elite prior to stepping on the field.
1. FIELD DIMENSIONS
Field Length--40 yards long
Field Width--37 yards wide
End Zone--10 yards deep
2. STARTING THE GAME
A central time keeper will be designated. All games will begin and end on this person’s
instructions. He/she will also announce the time remaining at the 10, 5, and 1 minute
mark only.
Home Team will have first possession except for the chip where higher seed will have the choice
No player will be allowed to participate without shirts or matching team jerseys.
It's preferable if teams have 2 jerseys but not mandated (white/dark jersey, t-shirt, etc /
Tournament). Dry Fit T-shirts, Under Armour, or basketball type sleeveless shirts are
preferred choice of team jersey.
Ball is always placed on the right hash mark when at the 40 yard line.
Ball size per age group:
13u - TDY/HS
15u & 18uStandard HS Size
*Helmet must be strapped and you may not wear your helmet backwards
3. MOVING THE BALL
Offensive plays must be forward passes.
Field is marked at 15 yard intervals with cones with 1st downs at the 25 yard line and 10
yard line. Each zone will be 3 downs (no 4th downs in 7on7).
Possession always begins at the 40 yard line at the right hash mark. Hash mark
placement of the ball must be enforced by officials, in accordance with NCAA rules,
once the ball has been advanced. One Offensive Coach may be in huddle to call plays /
no subs on field, subs need to be on designated areas.
No penalty will be assessed in excess of the 40 yd line. On an unsuccessful or successful
offensive play from the 40 yard line resulting in an offensive penalty: The ball will be
returned to the 40 yard line and 1st down will become 2nd down; 2nd down will become
3rd down; and 3rd down will result in a turnover.
Offenses always move in the same direction.
All passes must be forward. A pass caught behind the line of scrimmage must be a
forward pass.
No flea flickers or double passes or laterals at any time.
4. SPECIAL RULES
No blocking.
No press
Receiver/Ball carrier is legally down when touched with one or both hands below the
neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 15 yards. Expulsion of a player(s) if ruled unsportsmanlike &
flagrant or multiple incidents of excessive force by same player.
Fumbles are dead balls at the spot with the last team retaining possession. A muffed
snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
Two delay of game penalties in the same possession results in a turnover.
The QB is allowed 4.0 seconds to throw the ball. The Official  
starts a stopwatch on the snap of the ball from center and stops the watch as soon as
the QB releases the ball.
If release is 4.0 seconds or under, the play goes on.
If the Official sees that the clock has exceeded 4.0 seconds, he waits until the play is
over (the play is not blown dead), then brings the ball back to the original line of
scrimmage with loss of down unless the Offense Team has thrown a Interception. All
passes after the 4 sec clock has expired are live balls (for defense) and can be
intercepted and counted as 3 pts for the Defense. So if you throw a pick at anytime it
will be a turnover and 3 pts for the Defense even after the 4 sec clock.
The only infractions possible when a 4 second count is called are holding, pass
interference & unsportsmanlike acts.
Defensive Pass Interference will be a spot foul but not to exceed 15 yards (1st down at
the spot).
Responsibility to avoid contact is with the defense. There will be NO chucking or press
coverage with hands at the LOS. No Deliberate bumping or grabbing. Interceptions are worth 3 pts in both League & Tourney Play / this can happen after a 4
sec whistle / take care of the ball.
Offensive team is responsible for retrieving and returning the ball to the previous spot
or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of
game penalty.
The offensive center is not an eligible receiver (teams must have a center).
The center will be responsible for setting or re-positioning the Referee's bean bag at the line
of scrimmage. On change of possession, the team moving to offense will ensure the
bean bag gets to the new scrimmage line. (centers on both teams responsible).
No taunting or "trash talking". (expulsion if flagrant).
The offense must gain at least 15 yards in the first 3 or less plays or the defense takes
over in all zones.
Fighting: the player(s) involved will be ejected from the game or tournament if a punch
is thrown! If a team fight occurs, the teams involved will be ejected from the
tournament and denied participation in any league play or tournament. (Coaches make
sure you read this and communicate to your team)
5. SCORING
1. All TD's in League or Tournament play are worth 7 pts (auto XP)
2. Defensive stops are 2pts
3. Interceptions are worth 3pts in both League & Tournament Play
4. All Scoring is kept by Head Official and he shall announce score to each bench after
each score
TD = 7 pts
INT = 3 pts
6. TIE BREAKER / OVERTIME / POOL PLAY / BRACKET PLAY
Team that has ball at end of Regulation has the ball first in OT. Teams will alternate 3 regulation will go first. Each team will get one play each from the 40 yard line. Longest
gain is declared the Winner.
There is no OT in Pool Play Games or League Play Games only in Bracket Games. Mercy
Rule in Bracket Play is 21 pts ahead with less then 8 min to go in the game, game
will be declared over.
7. TIME
18 min games, last minute real time.
No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be
removed as soon as safety dictates).
Teams must be on site and ready to play when scheduled.
If a team(s) is late and cannot start when the tournament officially starts, they will begin
play with whatever time is left on the tournament clock - not to exceed 8 minutes
Forfeit will occur after 8 minutes
Injury time outs may reduce the amount of time of game to maintain the game schedules.
8. PHOTO / VIDEO
*Gridiron Football / Allegiance Youth Football / 7's Elite has the exclusive rights to video and film
and will only have video personal on the field of play. If teams choose to bring their own
video person they will be on that team’s sideline only and should check with Gridiron
Football / Allegiance Youth Football / 7's Elite prior to stepping on the field.