G5 Flag Football Nationals @ The Star

Football (Flag) Tournament  -  June 15 to June 16, 2024

 [Event is Over]
Updated February 26, 2025
7 on 7 League and Tournaments Rules
*Mouth Pieces are Required
*Soft Helmet are Required
1. Field Dimensions:
1. Field Length-40yards long
2. End Zone--10 yards deep.
2. Starting the game:
1. A central timekeeper will be designated. All games will begin and end with these persons  instructions. He will also announce the time remaining at the 10-, 5-, and 2-minute mark. 2. Visitors will have first possession (top team in bracket or first team listed will be the  visitor). The home team will have first possession in the 2nd half and (bottom team in  bracket or 2nd team listed will be the home team).
3. No team will be allowed to participate without shirts.
4. All teams will have at least one jersey (lite/dark jersey, t-shirt, etc.) with player's number  on the front or back. The number on the back must be a minimum of 4".
5. All team must have uniforms T-shirts, under amour, or basketball type sleeveless shirts,  etc.…
6. Visitors will always align their team on the right sideline facing the end zone. Home will  always align their team on the left sideline facing the end zone.
Ball is always placed in the center of the field when at the 40-yard line.
Rosters:
1. Player Min of 10 and Max of 20 per roster.
Ball Size current grade (8U Wilson Peewee Size) (9U&10 Wilson TDJ Size) (11U & 12U Wilson  TDY Size) (14U and Up Wilson Standard HS Size)

3. Moving the ball:


1. Field is marked at 20-yard intervals with cones. Possession always begins at the 40-yard line at the center of the field. No penalty will be assessed in excess of the 40-yard line. On an unsuccessful or successful offensive play from the 40-yard line resulting in an offensive penalty: The ball will be returned to the 40-yard line and 1st down will  become 2nd down.
2nd down will become 3rd down; and 3rd down will become 4th down and 4th down will  result in a turnover.
2. Offenses always move in the same direction.
3. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass.
4. Once a forward pass has been thrown, a backward pass (lateral) is allowed. 5. Play Clock 30 seconds (Once the Play is blown dead) Offensive are responsible for  retrieving their own football after each play.
4. Special Rules:
1. No blocking.
2. No Bump and Run Coverage
3. Receiver/Ball carrier is legally down when touched with one or both hands below the neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
4. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps. 5. Two delay of game penalties in the same possession results in a turnover. A delay of  game penalty on the extra point tries results in a turnover.
6. The QB is allowed 4.0 seconds to throw the ball. (8U and under is 4.5) The Official  timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as  soon as the QB releases the ball.
1. If release is under 4.0 seconds, the play goes on.
2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the  play is over (the play is not blown dead), then brings the ball back to the original  line of scrimmage with loss of down. (The timekeeper will be an official) The only infractions possible when a 4 second count is called are unsportsmanlike acts.
7. Defensive Pass Interference will be 5-yard penalty automatic 1st down.

8. Responsibility to avoid contact is with the defense. There will be NO chucking.  Deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the  end of the play (5-yard penalty)
9. Offensive pass interference is 5-yard penalty and loss of Down.
10. Interceptions may not be returned, and the defense will be awarded 2 points. 10. The offensive team is responsible for retrieving and returning the ball to the previous spot  or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of  game penalty.
11. The offensive center is not eligible to be on the field.
12. Offensive will have 6 players on the field. (Quarterback and 5 eligible receivers). 13. The ball can be snapped from a tri-pod or from the ground.
14. The tri pod control on Offensive team will be responsible for setting or re-positioning the  Referee's cone at the line of scrimmage. On change of possession, the team moving to  offense will ensure the cone gets to the new scrimmage line.
15. No taunting or "trash talking". (5-yard penalty & expulsion if flagrant). 16. The offense must gain at least 20 yards in the first 4 or less plays or the defense takes over.  (There is no kicking).
17. Fighting: the player(s) involved will be ejected from the game and (or) tournament (or)  league. If a team fight occurs, the teams involved will be ejected from the tournament (or)  league and denied participation in any league play or tournament (Case by Case). The  decision will be made by TexaSports.
18. There will be 1 Referee per Game (Case by Case).
19. All levels 1 Coach allowed on the field on offense only. No Defense of coaches on the  field.
5. Scoring:
1. 6 points for TD
2. 1 point for PAT from 5-yard line, 2-point PAT from 10-yard line.
3. Official score is kept by field referee and game manager.
4. Defensive Interception 2 points
5. PAT Defensive Interception is worth the amount the Offense was attempting. 6. Tie Breaker: (ONLY FOR PLAYOFFS)
1. After coin flip to determine first possession, teams will alternate 4 down series from the  15-yard line.
2. A winner is determined when one team scores during its possession and the other  doesn’t.

3. If a second overtime period is necessary, each team must then go for two points on the  conversion attempts.
7. Time:
1. 14-minute halves in Tournament (continuous clock for each half--see: "starting the  game"). 14-minute halves for League Play
2. No time out. (Exception: Injuries. Both games on the Field will halt until player(s) can  be removed as soon as safety dictates).
3. 3 minutes half-time / 3 minutes between games or game time.
4. 7 on 7 tournaments and League Games require that all games start/end at the same time.
5. Teams must be on site and ready to play when scheduled. (All players must check-in  before participating in the game. All check-ins must be done an hour before your 1st  game time played.
6. If a team(s) are late and cannot start when the game time officially starts, they will begin  play with whatever time is left on the tournament or league clock - not to exceed 10  minutes of 1st half. And the team that is prepared to start will be awarded 1 point per  minute, the opposing team is late.
7. Forfeit will occur 10 minutes after the 1st half.
8. Injury time outs may reduce the amount of time between halves and/or between games  to maintain the game schedules.
9. Any team knowing they will forfeit is required to advise TexaSports 48 hrs. before game  time. If not, the team will receive $100 Fine and will not be able to play until fine is  paid.
The deadline for fine is due Tuesday before the next game week.

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